
RiskyMithrix
A mod that aims to buff Mithrix in a vanilla-like way.Details
RiskyMithrix
A mod that buffs Mithrix against mobile/airborne players while keeping his general moveset recognizable.
Rather than being a challenge mod that completely reworks Mithrix, this mod aims to be a general-use mod that can easily slot into any modpack.
All changes can be toggled in the config.
Changes
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General
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Health increased from 1000 -> 1200
Higher than current, but not as high as the Anniversary Update (1400) where he felt too tanky.
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50% resistance to Move Slow and Attack Speed Reduction.
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Fall Damage Immunity.
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Freeze Immunity.
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Prioritizes players.
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Hammer Slam
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Momentum is now stopped when using this skill.
High movement speed causes Mithrix to slide and constantly miss his hammer attacks.
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Mithrix rotates towards his target before using this skill.
Another fix geared towards Mithrix's terrible hammer accuracy.
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Spawns a moving flame pillar that travels forwards.
- Phase 3 increases the count of flame pillars.
This is Mithrix's main attack, and it gets completely hard-countered by any sort of height difference. Flame Pillars should help with that..
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Sprinting/Phase 4 Lunar Shards replaced with Lunar Orbs
In Mithrix's normal phases, the shards never hit and barely do any damage. In Phase 4, the shards are impossible to visually read and can often lead to frustrating deaths. This projectile deals much more damage than the shards and has more reliable homing and AoE, but is easier for players to read and react to.
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Hammer Bash
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Shoots a fan spread of Lunar Shards during Phase 3.
Gives him some minor poke damage when out of melee range.
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Sky Leap
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Targets players, instead of the center of the arena.
The vanilla behavior ends up making him super vulnerable and predictable, and is actively detrimental to him when fighting people camping on ramps/the sides of the arena.
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Spawns a flame pillar on his position upon landing.
- Spawns 3 moving flame pillars during Phase 3.
So that this skill doesn't get hard-countered by simply floating in the air.
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Plans
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Challenge Mode Artifact similar to Artifact of the King once main gameplay is in a good spot.
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Possibility of adding a dedicated anti-flying attack: Need to see how current kit performs before judging if this is actually necessary.