
SpawnDistanceStandardization
Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!Details
SpawnDistanceStandardization
Some enemies spawn a little close for comfort, some spawn weirdly far and some can't make up their mind. This mod exists to fix that.
Default settings:
- Jellyfish are set to "Far" on every stage. This is the standard for them, but some stages (e.g. Helminth Hatchery) omit this, which makes them notably harder to react to.
- Magma & Overloading Worms are set to "Far" on every stage, because I don't like them spawning right underneath me. This is how they're handled in Rallypoint Delta.
- Beetles are set to "Standard" on every stage. This is for Wetland Aspect specifically, I don't know why they spawn extra far there.
- Children are set to "Standard" on every stage. This is for Shattered Abodes specifically, they also spawn extra far there and I don't always feel like chasing after them.
- Blind Vermin & Scorch Worms are set to "Standard" on every stage. This is for Reformed Altar specifically, you get one guess as to why.
- Larvae are set to "Far" on every stage, because fuck them.
Configs will let you adjust the settings for just about anything that can spawn in the game.
Mod Compatibility & Recommendations
Enemies with the "Far" setting have a tendency to idle about, because they will often end up out of sight. To combat this, I recommend TweakAI to allow them to path to you without incident. Besides, I think enemies targeting you more proactively is a neat change in general.
Credits
- Moffein & Chinchi, for writing helpful and sometimes yoinkable code.
- The denizens of
#development, for answering my questions.
Contact
Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.