ko-fi

Modding Server:

discord server click me

Passive-ish Changes:

  • The wake up animation is now much faster.
  • Base Damage 15 => 12.
  • Base Max Health 160 => 120.
    • Stat changes to fit other changes.
  • Hurt Box Size 100% => 75%.
    • A buff to make dodging easier, for vanilla and especially difficulties like Inferno.

Passive Changes:

  • Poison and Blight moved to apply with most skills.
    • Blighted skills apply Blight that deals 330% base damage over 3s. Can stack.
    • Poisonous skills apply Poison that deals 4.5% of the enemy's maximum health over 3s. Deals a minimum DPS of 100% base, and a maximum of 5000% base. Cannot stack. Can kill.
  • New passive - Regenerative, replaces Poison
    • Regenerative attacks heal over a short duration.
    • Heal for 5% of your maximum health over 1s. Can stack.
  • New passive - Frenzied, replaces Blight
    • Attacks that apply Regenerative apply Frenzied instead, which increases movement speed for a short duration.
    • Gain 20% Movement Speed for 5s. Can stack.

M1 Changes:

  • Removed Vicious Wounds Sprint Cancel.
    • I really liked the M1 cancel before they changed how "stepped" skills work, it was essentially a choice between healing/band proc or extra DPS. Nowadays, it's just a straight upgrade.
  • Vicious Wounds Attack Speed 100% => 120%.
    • This is a decent compensation, didn't want to push it too far.
  • Vicious Wounds' third hit is now Poisonous.

M2 Changes:

  • Neurotoxin is now Blighted.
  • Neurotoxin now travels in a downward arc.
  • Neurotoxin Damage 240% => 260%.
  • Neurotoxin Area of Effect 3m => 8m.
  • Neurotoxin Cooldown 2s => 3s.
    • Changes to make it more interesting and skillful, while also being more different from Ravenous Bite and encouraging closer range overall.
  • Ravenous Bite no longer has Slayer.
  • Ravenous Bite is now Blighted.
  • Ravenous Bite is now Agile.
  • Ravenous Bite Damage 320% => 440%.
  • Ravenous Bite Cooldown 2s => 3s.
    • Changes to make it less of a straight upgrade, didn't have any ideas to make it more interesting.

Utility Changes:

  • Caustic Leap is now Blighted.
  • Caustic Leap Damage 320% => 260%.
    • Slight nerfs in burst due to stronger DoTs.
  • Caustic Leap Pool Damage 100% => 200%.
  • Frenzied Leap is now Regenerative.
  • Frenzied Leap Cooldown Reduction Per Hit 2s => 0s.
  • Frenzied Leap Damage 550% => 650%.
  • Frenzied Leap Cooldown 10s => 6s.
  • Frenzied Leap Radius 10m => 6.5m.
    • Changes to make it much more interesting, and have more utility, but be harder to use.
  • All skills can now be cast during both leaps.
    • This is a bit buggy with M1, I might fix it later... but it's funny.
  • Both leaps no longer inflict knockback.
    • This is to help with melee being janky at times right after landing a leap.

Special Changes:

  • Epidemic now travels in a downward arc.
  • Epidemic is now Blighted.
  • Epidemic Max Targets 1048577 => 4.
  • Epidemic Damage 100% => 240%.
  • Epidemic Max Range 30m => 35m.
  • Epidemic now makes all enemies hit share 25% TOTAL Damage taken for 5s.
    • I couldn't figure out anything more interesting.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.