
M4A1
Adds M4A1 from Girls' Frontline.Details
M4A1 - A Character Mod for Risk of Rain 2
Adds M4A1, a custom playable survivor based on the character from Girls' Frontline.
Multiplayer and CustomEmotesAPI supported!
Overview

- M4A1 is a ranged survivor who thrives in short bursts of engagements, picking off enemies with her echelon.
- She can assist in dispatching overwhelming enemy forces in size or numbers through high-energy blasts from her Particle Cannon.
- However, her relatively fragile frame means that she must rely on her positioning and movement to continue or retreat from her battles.
Screenshots

Expand for more screenshots...











Skills
Expand for skill details...
Passive
Name | Effect | |
---|---|---|
![]() |
Dummy Network | If the main M4A1 dies, she attempts to take control of one of her dummy links. If successful, respawns and replaces a random dummy link, gaining 3 seconds of invincibility. |
![]() |
Respawn Sickness | For the first 20 seconds after reviving through Dummy Network, M4A1 cannot use skills. |
Primary
M4A1 Carbine | |
---|---|
![]() |
Agile. Fires bullets from her rifle, each dealing 80% damage. Carries 30 rounds per magazine, and reloads after 3 seconds. |
Secondary
Agile. M4A1 throws a grenade at a direction, exploding on contact; its type is chosen before the run starts.
Type | Effect | |
---|---|---|
![]() |
Stun Grenade | Throws a grenade that inflicts a concussion to nearby enemies within range, dealing 200% damage. |
![]() |
High Explosive Grenade | Throws a highly explosive grenade that deals 1000% damage. |
![]() |
Incendiary Grenade | Throws a grenade that lights an area on fire, dealing a total of 3000% damage over 10 seconds. Ignites enemies. |
![]() |
Smoke Grenade | Throws a grenade that deals 100% damage and covers the area in smoke for 5 seconds, granting 150 armor and 150% bonus movement speed. The buff lingers for 3 seconds. |
Utility
Name | Effect | |
---|---|---|
![]() |
Equip Particle Cannon | Swaps her rifle to a Particle Cannon for 8 seconds. |
![]() |
Fire Particle Cannon | Shoot a highly devastating blast of energy, dealing 600% direct damage and 300% splash damage. |
Special
Dummy Link Reinforcement | |
---|---|
![]() |
Deploys a dummy version of M4A1 that inherits all of her current and picked up items, as well as throw grenades and equip the Particle Cannon whenever M4A1 does. Can control up to 4 dummies. |
In Memoriam
Credits
MICA Team
- Girls' Frontline
- M4A1's voicelines
Testers <3
- Doomi
- Psychojello
- Other players who gave feedback during its existence on Thunderstore ( sorry :/ )
Sound Effects
- Valve Software
- Counter-Strike grenade and rifle sounds
- Dota 2 sounds
- Pixabay: Various royalty-free sound effects
Art and Spriting
Model credits
- SunCube's Helicopter Model
- I dont remember the names of these modellers/asset rippers of the M4A1 Rifle and Grenades
Development-Assisting Mods
- sinai-dev's UnityExplorer (please fix that bug where you can't start a run with this mod on)
- KingEnderBrine's ItemDisplayPlacementHelper
- dgosling's RuntimeInspector
Programming References
- Henry Tutorial's guidance and template
- Lee: Hyperreal's Github Repository
- Enforcer's Github Repository
- HUNK's Decompiled source
- Celestial War Tank's Decompiled source
Other People
- You, for at least for checking out this mod!
- Various members of the Risk of Rain 2 Modding Discord: General assistance and various already-toiled experiences found with the search bar
- Snoresville: Programming, Animation, Partial particles, modelling, and texturing (I can't make a good particle cannon for the life of me)
Contact The Developer!
For anything regarding this mod, please find Snoresville
in the Risk of Rain 2 modding server. Ideas and feedback are welcome.
Please note that it will take some time for me to respond or discuss...
Known Incompatibilities
As this mod revolves around getting a valid deployable slot, anything that doesn't correctly implement Deployables via the R2API Deployable package will inadvertently change the amount of M4s that can be summoned at once.
If incompatible mods are in the modpack, mods that do implement deployables correctly, e.g. Rifter, will also affect this mod by changing the limit to some other number.