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Last Updated
last month
First Uploaded
last month
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99
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0
Size
698KB
Dependency string
Snoresville-Runtime_Unity_Editor-1.0.0
Dependants

Runtime Unity Editor / Debugging Tools

Press F12 to open the in-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM.

Features

  • Works on most games made in Unity 4.x or newer that use either the mono or IL2CPP runtime (currently IL2CPP support is in beta)
  • Minimal impact on the game - no GameObjects or Components are spawned (outside of the plugin component loaded by the mod loader) and no hooks are used (except if requested for profiler)
  • GameObject and component browser
  • Object inspector (allows modifying values of objects in real time) with clipboard
  • REPL C# console with autostart scripts
  • Simple Profiler
  • Object serialization/dumping
  • dnSpy integration (navigate to member in dnSpy)
  • Mouse inspect (find objects or UI elements by clicking with mouse)
  • Gizmos (Transform origin, Renderer bounds, Collider area, etc.)
  • All parts are integrated together (e.g. REPL console can access inspected object, inspector can focus objects on GameObject list, etc.)
  • Right click on most objects to bring up a context menu with more options
  • and many other...

preview

Disclaimer

I (Snoresville) am not the original author of the Runtime Unity Editor. This mod's purpose is only to debug Risk of Rain 2, specifically in tandem with other mods. This is only packaged and uploaded to Thunderstore as an easy pathway to installing this debugger.

Frequently Asked Questions

How do I open the Runtime Unity Editor?

Press F12.

What's the short freeze before it opens for the first time?

I dont know.

Does it do anything to gameplay?

No.

This is a bad mod! Where's the survivors and items?? Huh???

Sorry :/

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