The Rogue Translator

  • Adds Bastian, a rogue translator bot, pulled from the standby crew of the UES to fight in the fields of Petrichor V.
  • Bastian is a high-stress survivor, meant for players who want to try a new style of combat. Not having been built for fighting, his new systems are somewhat unstable, leaving him vulnerable early on. He has to be careful when he first arrives on the planet, as one stray Golem beam, or one unaccounted-for pest, and it's system shutdown.
  • Fully Multiplayer Compatible
  • Highly Configurable, with Risk of Options support


Current State

  • Currently looking for movement/power feedback, reach out at ItsKKing on discord with any feedback!
  • if anyone wants to do item displays, reach out

Moveset

Bastian has a number of improvised moves at his disposal, each made with the parts found on the ship and his own internal workings.

Icon Name Description Cooldown
Ion Swing Deliver a punch for 250% damage. Builds up Ion Charges. none
Micro-Bullet Fire up to 5 rounds of stunning energy bullets, each dealing 250% dmg. 8 seconds/reload
Nano-Spring Execute a rapid dash in any given direction, stunning enemies in your path. 5 seconds
Architect Burst Expend 33% of current health and all Ion Charges for a massive burst of 1000-6000% damage. after which you are Evasive for 10 seconds. 12 seconds
Evasive Reduce damage by half, gain 80% movement speed, and 10% regen

Credits

K King (Character/Moveset concept/SFX/Voice Acting) https://twitter.com/ItsKKing

DragonRoilz (Concept Art and Main Skin Design. Fantastic artist and overall icon in the ROR2 Art Community ) https://twitter.com/DragonRoIlZ

ikachap (Mastery Skin Design. Yet another amazing artist who managed to make an amazing bit of concept art for the Mastery Skin.) https://twitter.com/Ikachapz

Dotflare (Created the models for both the Main Skin and the Mastery skin. Another incredibly talented artist.) https://twitter.com/dotflare3

Dragonyck (Code/vfx/prefabs/projects, made the main part of the mod even possible.) https://thunderstore.io/package/Dragonyck/

Domi (Animations. Made every animation I had in mind pop in ways I didn't even think possible. Came and and even overhauled some of them for the v2 release!) https://twitter.com/spookydomi

Jhariah (Trailer Music. Still baffled that they gave me permission to use their song Risk!, but definitely go check them out!) https://twitter.com/JhariahClare

Goodguy (Moveset Icons. Made the fantastic moveset icons you see in the mod, be sure to hit them up if you need some made yourself!) Discord: youredoingoodlad

ProGamingNerd (Trailer Intro Animation. They managed to bang out the animated intro sequence from some shoddy storyboard frames I'd made, and did so in record time. Would definitely recommend a commission from them!) https://twitter.com/ProGamingNerd

SenseiJames (Trailer Footage Capture. A fantastic voice actor, and a fantastic cameraman for the footage in-game! Check out their teams mod, Paladin!) https://twitter.com/SenseiJamesX

TimeSweeper (Jumped in and did some serious overhauls for this, fixing a number of issues and really just going above and beyond! Still can't believe it, you're fantastic dawg. Absolutely sexcellent stuff.)

Discord: thetimesweeper


Concept Art Gallery

[Original Sketch - DragonRoilz]

[Helmet Design - DragonRoilz]

[Final Main Skin Design - DragonRoilz]

[Mastery Skin Design Process - Ikachap]


Special Thanks to

Nunchuk - Being so willing to help fix an issue with emote compat, and on such a sudden notice as well My friends Gwen and Phoebe - For listening to me ramble on about my ideas for the mod, and offering input as the development went on.

Domi & TimeSweeper - You guys swooped in at the last second and managed to overhaul this into something wild. Idk how you two work so fast but good GOD you sre amazing.

Zenithrium - They volunteered to come on and bang out the on-model item placements. Absolutely baller move from this mf.

To The Team

This one is important to me. It's been an interesting process as this went on, and everyone has been so fun to work with on all this, it lead to some friendships I didn't even expect. You all did some amazing work here, and as the mod is finally going up, I hope everyone involved can look at this and feel proud of what they contributed. I couldn't have found a better group of people to work on this if I tried, and I appreciate everything you guys have done.

From the bottom of my heart; Thank you.

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