
AutoScrapper
Automatically scrap items based on pre-selected item limits on each scrapper interaction. Risk of Options is not required, but highly recommended.Details
Auto Scrapper
Currently in beta testing!
Ever felt tired of scrapping the same item over an over again at every scrapper?
Well fret no more, as AutoScrapper is here to save your time.
Simply set a limit for every item in the config and let the automagic happen.
While Risk of Options is not required, it is highly recommended as all config text is styled for the display in-game.
Dependencies
Optional
- Risk of Options - for in-game config
Installation
You can install the mod using the Thunderstore Mod Manager (Overwolf) or R2 Modman (standalone) by following this link and clicking on "Install with Mod Manager".
If you wish to install the mod manually, you can download it here. After downloading and installing all dependencies, extract the zip file into the BepInEx/plugins
folder of your game directory.
How to use
- Set limit for each item in the config
- Obtain more than the limit of an item
- Interact with a scrapper
Example:
Tri-tip dagger's limit is set to 10. If I have 12 tri-tip daggers in my inventory, 2 of them will get scrapped upon interaction with a scrapper.
Setting the limit to 0 will scrap all items, setting it to -1 will disable scrapping.
With Risk of Options (recommended)
- Launch the game and open the settings
- Navigate to the Mod Settings tab and select AutoScrapper
- All items are grouped by their tier/color
- Set the limits for each item according to you needs and desires
Without Risk of Options
- The Config is located in the
BepInEx/config
folder of your game directory - You can open the config file with any text editor
- Note: The item descriptions are styled for display in-game, so there are severa <style> and <color> tags present in the text making it harder to read.
- Set the limits for each item according to you needs and desires
F&Q
- Q: Does the mod work with modded items?
- A: The support for modded items is currently very limited and was not yet thoroughly tested. We are already aware of some minor issues.
- Q: Does the mod work with multiplayer?
- A: Yes. Both the host and the client need to have the mod installed.
Bugs? Issues? Feedback?
No mod exists without its bugs. No mod has everything.
Feel free to report all issues you encounter right here.
Thanks and credits
TheAshenWolf - programming, optimization
Danquo - constantly breaking the mod
Holytepps - initial mod plan, multiplayer testing