
PlayerCountConfig
Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, and the base Player Count.Details
This mod allows for configuration of player count scaling.
It has the following settings:
-
Override Player Count
- Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
- Multiplier (Multiply the above value by this number)
- Player Count Offset (Add this value to the above number after the multiplier)
- Minimum player count (If the above results in a value lower than this number, it will instead be this number.)
-
Override Intreactable Credits
- Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
- Multiplier (Multiply the above value by this number)
- Player Count Offset (Add this value to the above number after the multiplier)
- Add Flat Credits (Add or subtract this many flat credits)
-
Override Intreactable Prices
- Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
- Multiplier (Multiply the above value by this number)
- Player Count Offset (Add this value to the above number after the multiplier)
- Add Flat Cost (Increases or decreases the cost of interactables by this flat amount.)
-
Override Monster Credits (Specifically when populating a stage)
- Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
- Multiplier (Multiply the above value by this number)
- Player Count Offset (Add this value to the above number after the multiplier)
- Add Flat Credits (Add or subtract this many flat credits)
So now if you want 4 player scaling but singleplayer pricing for chests, or A LOT of monsters when you first load into a stage, now you can! You should be able to make a lot of nice combinations.