
DLCSpawnPoolFixer
[ServerSide] Fixes issues related to: Improper spawnpools, Radar Towers not spawning. Re-Adds SotV replacing some enemies in some spawn pools.Details
The following bugs are fixed:
- Treeborn Canopy Radar Scanner being blocked by Aphelian Sanctuary Log.
- Golden Dieback Radar Scanner being blocked by Aphelian Sanctuary Log.
- Bulwarks Ambry 02 Uses Bulwarks Ambry 01 DLC1 monster spawn pool instead of its own.
- Shattered Abodes Has Stage 1 Overgrown Printers. Which Stage 1s are not meant to have.
- Simu-Sanctuary & Simu-Commencement not being able to spawn Lunar Buds which would still take credits.
The other changes are not necessarily bugs, some can be disabled.
SotV removing/replacing enemies might come back, might stay gone.
People have been asking the devs about it a lot, they are aware of it.
Reduced weight of Titanic Plains and Distant Roost because they count as 2 stages.
-Vanilla counts as 2 weight, now counts as 1.5 weight.
Limits Radar Scanners & Altar of Gold to 1 per stage.
Makes Radar Scanner more likely to spawn.
Lunar Seers will no longer get Pre-Loop stage variants during loops.
ReAdded SotV removing some enemies, because the new enemies were seemingly meant as replacements.
If DLC1 is enabled :
- Jellyfish removed from Loop Titanic Plains : Replaced with Alpha Construct
- Lemurian removed from Rallypoint Delta : Replaced with Blind Vermin
- Lesser Wisp removed from Rallypoint Delta : Replaced with Blind Pest
- Greater Wisp removed from Abyssal Depths : Replaced with Gup
- Beetle removed from Sirens Call : Replaced with Larva
- Lemurian removed from Sundered Grove : Replaced with Larva
- Elder Lemurian removed from Sundered Grove : Replaced with Gup
-- Magma worm removed from Sky Meadows : Replaced with XI Construct : (Off by default)