
WolfFixes
Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.Details
Various bug or overseight fixes that I found.
Better to keep it bundled in it's own mod
Fixes the following :
Survivor / Monsters
Chef Boosted Ice Box not clearing properly.
Chef Cleaver Bonus Proc being 2.25 instead of 1.5.
If OilSpill is cancelled, brief fall damage immunity is maintained.
Mercenary sometimes breaking his legs with M2.
Artificers Ice Spear throwing enemies around.
Acrid not having spawn invulnerability.
Captain Beacons being unable to crit.
Child being burnable by the sun.
XI Construct Laser not exploding at the end.
(Off by default)
Mithrix Phase 4 being skipable because the game thinks he has 0 health.
Items / Equipment
Corrects/Fixes some wrong item descriptions.
For Retool, Enigma, Bottled Chaos
- Sawmerang not bleeding if you don't have the equipment.
- Milky Chrysalis flight will always have wings.
Warped Echo not inflicting Eclipse 8 curse.
Charged Perferator rolling for crit instead of inheriting like other procs.
Back-Up Drones not scaling with ambient level like other drones.
Executive Card no longer fails if buying multi shops really quickly.
Twisted Elites not being able to give armor to some enemies and all players.
Some item tags were changed.
- Hunters Harpoon missing OnKill.
- Bison Steak still being OnKill.
- Planula still being Damage.
- Infusion & Nkuhanas AIBlacklisted
Gameplay Misc
Being able to skip right to Prime Meridian by entering 2 portals at the same time.
Newt Altars will no longer purchasable after Teleporter.
Newt Altars will not be purchasable if Teleporter starts with Blue Orb.
Fixes Vengence + Swarms spawning one of them without any items.
Fixed 10 bugs or errors with Artifact of Devotion leading to :
- Lemurian evolution no longer results in all but 1 Lemurian having less items than intended.
- Lemurian wont randomly lose item effects such as Opal, Focus Crystal, etc.
- Lemurians gotten from Trials will be able evolve into elites.
- Lemurian evolution wont fail anymore if 1 or more Lemurians are in a quantum state.
- Lemurian inventories get properly deleted on all run ends.
- Devoted Lemurians now being tagged as such.
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- Different spawn sound + Works with Spare Drone Parts. (Yeah that's intended)
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- They just put it on the normal Lemurians instead of the Devoted ones.
Client specific fixes
Prevents Halcyon Shrine entityState nullref on Client.
Removes the log spam from Halcyon Shrines on Client.
Aurelionite Fragments & Potentials now spin for clients.
Prayer Beads desyncing for clients, leading to various issues..
Spider-Mines constantly beeping for clients
Simulacrum teleporting Clients into the void instead of the Focus.
Simulacrum not pointing out enemies at the end of waves for Clients.
Visual
Adds various missing item displays :
- Perfected Elite Displays for all Monsters
- Elite Displays for XI Construct, Mithrix.
- Fuel Array Display for Engineer Turrets.
Fixes some monsters not slowly appearing their spawn animation:
- Child, Parent
- Lesser, Greater, Lunar Wisp
- Void Reaver, Devestator, Voidling
- Engineer Turret, Walker
- Vagrant
- XI has more issues and still looks bugged
Defense Nucleus Alpha Constructs no longer being Gold.
Gilded Elite corpses no longer look like blazing elite corpses.
Mercurias Rachis visual radius not matching the actual buff radius.
Deskplant Visual being made too small after being too big.
Railgunners Scope being more opaque than in the past
Void Command Essence not having particles.
Deep Void Signals Beam being flat.
Stone Titan pinging the particles instead of the body.
Mithrix Hammer/Nothing pinging instead of the body.
Lunar Exploder not having a subtitleToken.
Shrine of Shaping and Seed of Life not using the revive effect. (Instead of failing to spawn a unfinished object)
Green Orb message will now pop up as you load into the stage so you can actually see it.
Artifact of Glass will now make you and minions appear as glass.
Log Fixes :
- Eclipse not incrementing Wins
- Bazaar Diorama being empty
- Sulfur Pools Diorama having a red base.
- Void Locust Diorama, Void Devastator being too zoomed in.
- Nkuhanas Opinion being too zoomed out.
- Devoted Lemurians being in log instead of wild.
Audio
Void items spawning in not playing sound.
Scrappers not playing sound.
REX m1 not playing impact sound.
War Bonds should no longer play the Horn if 0 missiles would be fired.
Scavengers not playing their Spawn Sound
Soup not playing their Soup sound
Misc
Adds 'simu_softlock' softlock command to forcefully end wave and start next, or otherwise spawns Portal.
NullRef from Corpses with Chronic Expansion
Golden Diebacks fruits not dropping healing orbs or playing effects.
Regenerative Scrap being scrapable
Invincibility and Chef Boost showing stacks of the buff.
Item/Survivor description fixes can be turned off in case you play with rebalance mods.
But should work fine even if you don't.
For Other Mods
Glass Mithrix is Glass again instead of naked.
Void Eradicators are less unfinished:
- Enables some particles
- Adds price transform
- Item models wont randomly be shrunk down a ton.
- Doesnt vanish when too close to camera
- Suppresed Scrap is tiered and usable, but kept hidden from log.
- Suppresed Items tab wider so item icons arent clipping
Testing Commands
- scanner | Scanner equip + 100 BoostEquipRecharge
- godenemy | Sets enemy level absurdly high making them basically unkillable.
- goto_boss | Teleports you to Mithrix/FalseSon/Teleporter
- no_interactables | For clean stage screenshots.
- set_damage | Set damage to desired for clean testing.
- Various list_ commands
Multiple of my mods have Perfected nonLunar enemies or add Void Suppressors and rely on better AIBlacklist.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.