Meltdown

A small content mod focused on synergistic items and effects. Now with Red Alert support!

Items

Icon Name Effect
Plutonium Rounds Activating a non-primary skill damages 1 (+1 per stack) enemies in a 30m (+5m per stack) radius around you for 200% base damage, irradiating them.
Reactor Vents Activating your secondary skill damages enemies in a 12m (+4m per stack) radius around you for 150% base damage. Additionally, enemies are Irradiated for 6s (+3s per stack).
Thermite-in-a-Can Increase your minions damage by 20% (+20% per stack) and chance on-hit to ignite by 10% (+10% per stack).
Target-Lock Visor Increases damage to enemies that are in the air by 20% (+20% per stack).
Old Exhaust Pipe Activating your utility skill increases your movement speed by 25% (+25% per stack) for 6s.
Uranium Fuel Rods Gain a 5% chance to irradiate enemies on hit. Your Irradiated effects deal 200% (+200% per stack) increased damage, and last 50% (+50% per stack) longer.
Leaky Reactor Coolant Gain a 5% chance to irradiate enemies on hit. Irradiated enemies lose 15 (+15 per stack) armour, and have a 20% (+20% per stack) chance per tick to ignite.
Volatile Thorium Battery Gain a 5% chance to Irradiate enemies on hit. Irradiated enemies have a 10% chance per tick to deal 200% damage in a 12m (+4m per stack) radius, applying Irradiated.
Charcoal Gain a 5% chance to burn enemies on hit. Burning enemies have a 5% chance per tick to ignite 2 (+2 per stack) nearby enemies in a 20m (+5m per stack) radius.
Abandonment Decrease secondary skill cooldown by 50% (+50% per stack). Decrease primary skill damage by 25% (+25% per stack).

Buffs/Debuffs

Icon Name Effect
Irradiated A slow ticking DoT effect, dealing 50% damage per second.

Elites

Icon Name Effect
Nuclear Slow and damage all nearby enemies every 6 seconds. All attacks apply Irradiated.

Credits

Everything in the mod was created by pittabread (that's me!). If you have any questions or problems with the mod, feel free to ping me on the RoR2 Modding Discord server.

And a personal thank you to the Sandswept and Starstorm 2 mods, who served as inspiration for me to get started in the modding scene, and whose code I would use to help get myself unstuck on some of the more gnarly coding tasks.

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