Nemesis Spikestrip

Reworks and rebalances to Spikestrip 2.0 elites that makes them closer in power to vanilla elites.

Also try: Nemesis Rising Tides

T1: Plated Elites

Elite

  • Reworked: Upon damage, increases its stack. only the 6th attack deals damage and resets the stack.
  • On death, provides small amounts of armor to enemies around itself. (buff to compensate)
  • Stack is visible in health, hopefully makes the effect less frustrating to deal with.

You might want to disable / "zero out" ZetAspects settings if this setting is on, as plated elites become absolutely unkillable early game with this combined.

T1: Warped Elites

Elite

  • Debuff duration configurable
  • Ability to "break out" faster by not moving (up to 6x, configurable)

Note: Might still be too close to Aquamarine elites? let me know if you have a better rework idea (3). I think theyre distinct enough though considering veiled / celestine. different tiers too

T1: Veiled Elites

Elite

  • Increased distortion VFX. this hopefully allows keen eyes users to spot invisible enemy.
  • Enemy is visible for a short period upon taking damage. this is to encourage focusing down on a revealed enemy.
  • Assassins cannot be veiled as they can inherently go invisible.

T2: Aragonite Elites

Elite

  • Attack does not trigger off attacking drones / followers.
  • Renamed affix equipment name.

Other changes

  • compatibility with affix-in-logbook mods (WolfoQoL, ZetAspects).
  • Miscellaneous name changes.
  • some configs for Sigma Construct and Lively Pot. by default, buffs sigma construct's beams and makes lively pot's creep larger but last much shorter.

Changelog

  • 1.1.1: i dont know whats going on exactly but i removed all null checks. wont fix nre nonsense unless i get reproducible steps if it still persists
  • 1.1.0: enemy config
  • 1.0.6: fixed veiled captain shock and readme
  • 1.0.5: works for sots
  • 1.0.4: fixed crash due to aragonite change of main mod
  • 1.0.3: Automatically disables each module if corresponding config is disabled on the main mod.
  • 1.0.2: s
  • 1.0.1: Assassins actually cannot be veiled, bugfixes, Read Me (RM reference) update
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.