Risk of Rain 2

Details

Last Updated
2 hours ago
First Uploaded
2 hours ago
Downloads
6.4K
Likes
0
Size
134KB
Dependency string
pwdcat-DrifterBossGrab-1.2.1
Dependants

Changelog

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.2.1] - 2025-11-29

Fixed

  • Bug when grabbing object mid air that added two GrabbedObjectStates, causing visibility and collision issues
  • DisableMovementColliders now includes all colliders and works with Spex
  • Possible memory leak from event handlers
  • Legendary chest interaction

Added

  • Max cache size

Changed

  • Replaced static shared dictionaries to prevent buildup over time

[1.2.0] - 2025-11-27

Fixed

  • Environment objects now restore states on projectile impact instead of immediately after throwing
  • Better performance with cached config values, optimized blacklist checking, improved component caching
  • Replaced timer-based interactable caching with hooks
  • Reduced garbage collection
  • Preserved original behavior for blacklisted objects in SpecialObjectAttributes
  • Improved DisableMovementColliders to handle both CollideWithCharacterHullOnly and World layers

Added

  • Interactables are added/removed from cache as they spawn/destroy
  • Cache automatically refreshes when players join to catch late-loaded objects
  • SpecialObjectAttributes patches now apply per entity type
  • Configurable mass multiplier for bagged objects

Changed

  • Default config values
  • Cleaner code for disabling movement-related colliders

[1.1.3] - 2025-11-26

Fixed

  • Fixed hacking beacon not working correctly when grabbed

Added

  • Configurable environment invisibility toggle
  • Configurable environment interaction disable toggle
  • Configurable forward velocity multiplier
  • Configurable upward velocity multiplier

[1.1.2] - 2025-11-25

Fixed

  • Fixed StandableSurface not being disabled for objects with multiple StandableSurface (SolusAmalgamatorBody)
  • Fixed error when bagging objects with StandableSurface (like junkcube), it spams junk all over my face

Note

  • 1.1.1 is the same as 1.1.0, I'm an idiot

[1.1.0] - 2025-11-24

Added

  • Risk of Options Compatibility
  • Configurable blacklist for enemies and environment objects (defaults to MinePodBody,HeaterPodBodyNoRespawn)

Changed

  • Updated BepInEx dependency, my bad

[1.0.8] - 2025-11-24

Fixed

  • Fixed movement bug when grabbing flying bosses like Vagrant and MegaConstruct

[1.0.7] - 2025-11-23

Fixed

  • Printers and other interactable objects now remain interactable after being thrown
  • Only disable physics colliders during grab, preserve trigger colliders for interaction

[1.0.6] - 2025-11-23

Added

  • Support for grabbing NPCs with ungrabbable flag, like Newt
  • Configurable NPC grabbing toggle
  • Configurable MaxSmacks setting to control how many hits before bagged enemies break out

Removed

  • Configurable max mass

[1.0.5] - 2025-11-23

Added

  • Support for grabbing environment objects, there's a lot (I've done zero testing so GL)
  • Configurable environment grabbing toggle
  • Fixed collision
  • Needed to push this ASAP, it's funny af

Note

  • 1.0.4 was skipped (same as 1.0.3, got a little too excited)

[1.0.3] - 2025-11-23

Added

  • Support for grabbing SolusWing
  • Configurable max mass for bagged objects

[1.0.2] - 2025-11-22

Added

  • Configurable search range multiplier
  • Configurable breakout time multiplier
  • Configurable boss grabbing toggle

[1.0.1] - 2025-11-22

Fixed

  • Corrected namespace, remove some template crap
  • Removed Breakout Time, was mainly for testing

[1.0.0] - 2025-11-22

Added

  • Boss grabbing functionality
  • Fixed momentum issues after grabbing
  • Support for all boss enemies (hopefully), only tested stage 1 bosses
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