
MoreElites
Adds 4 new elitesDetails
More Elites
SUBMIT ANY ISSUES USING THE LINK ABOVE
There's a config for disabling specific elites, setting which tier an elite will appear in, and Tier1/Tier2 HP and Damage Multipliers.
Try out setting echo and volatile elites to GuildedTier, where they will begin to appear on stage 3 onwards along with the guilded elites. HP and Damage will adjust accordingly.
Tier 1
Volatile (RoR1)
- All attacks explode
- Fires a missile in random intervals between 1 and 5 seconds (inclusive)
- Missile damage uses fixed scaling instead of base damage
- Fixed damage scaling values: 12 base +2.4/lvl for normal enemies and 18 base +3.6/lvl for boss class enemies
Frenzied (RoR1)
- +2 base move speed
- +50% attack speed
- Teleport to closest enemy or in move direction
Empowering
- 25m radius zone that applies a warbanner buff to itself and surrounding allies
Tier 2
Echo
- Spawns 2 clones of itself with 10% max HP
- Clones die if main body is killed
- Clones fire hunter projectiles
- Hunter Projectiles damage uses fixed scaling instead of base damage
- Some crown displays might be wonky.
- Fixed damage scaling values: 24 base +4.8/lvl for normal enemies and 32 base +7.2/lvl for boss class enemies
- I don't loop lmk if these values are too high or too low