Snowtime Stages

A work in progress mod intending to add a pack of stages for the standard loop. Currently adds a full loop of artstyle-clashing maps from Halo: Combat Evolved and Halo 3.

Main Features

  • Each map has its own gimmick. It is up to you to figure them out.

  • Note: Not all gimmicks are created equal, and may not be transparently noticeable in the heat of gameplay.

  • Blood Gulch from Halo CE Blood Gulch

  • Death Island from Halo CE Death Island

  • Ice Fields from Halo CE Death Island

  • Gephyrophobia from Halo CE Gephyrophobia

  • Sandtrap from Halo 3 Halo

  • Halo from Halo CE (and its variant) Halo Halo Alt

To-do List

  • More Maps

Credits

  • Jace - Fogbound Lagoon; which I used as a basis for the mod, alongside LocationsofPrecipitation
  • viliger - Steering me in the right direction with helpful tutorial(s) for custom music

Changelog

0.6.2

  • Updated lighting on all maps to hopefully reduce eye strain.
  • Fixed issue on the alternate Halo (level) Stage 5 where the level boundary was not working, as it was still using Halo (level) Stage 5's standard position
  • Updated forerunner materials (should fix gephyrophobia having a sort of gray filter)

0.6.1

  • Fixed missing collision for the rocks on the alternate Halo (level) Stage 5
  • Fixed an edge-case with Railgunner where on certain maps, the skybox would render over everything

0.6.0

  • Fixed the Halo Sub-Content expansion not working with certain profiles
  • Added Ice Fields for Stage 2
  • Added Alternate Halo (Level) Stage 5 Variant
  • Improved visuals AGAIN (Beam emitter light!)

0.5.3

  • Fixed flashbangs in regards to Starstorm 2's storms and the void seeds.
  • Added an expansion for the Halo content (will be relevant in the future)

0.5.2

  • Attempt to make the volume of the music match that of vanilla

0.5.1

  • Fixed issue where players can get stuck under one of Death Island's Geysers, which tries to propel them indefinitely and never let them go.
  • Fixed language tokens

0.5.0

  • Added Sandtrap for Stage 4
  • Added ambience for all levels
  • Improved visuals further
  • Added random locations for newt altars

0.4.0

  • Added full support for Seekers of the Storm and Survivors of the Void
  • Rebalanced interactables for all Stages
  • Added Halo (Stage) for Stage 5
  • Improved visuals across the board

0.3.1

  • Fixed missing R2API Sound Dependency
  • Rebuilt AssetBundle (just in case)
  • Improved Water color of Death Island

0.3.0

  • Added Gephyrophobia for Stage 3
  • Added ending(s) for the custom bossfight music(s)
  • Collision upgraded with surface definitions (footstep sounds make sense now)
  • Upgraded interior lighting of Death Island to be similar in fashion to Gephyrophobia
  • If you have any lag issues due to the lighting, please let me know on the Risk of Rain Modding Discord

0.2.1

  • Added custom music

0.2.0

  • Added Blood Gulch for Stage 1
  • Massively improved director starting credits for Death Island
  • Improved some materials

0.1.2

  • Fix missing material on Death Island's red team interior

0.1.1

  • Added props and geysers to Death Island
  • Added Language (English)
  • Changed stage order of Death Island from Stage 1 to Stage 2
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