Details

Last Updated
9 months ago
First Uploaded
9 months ago
Downloads
318K
Likes
2
Size
15MB
Dependency string
Alphahex-Supcom2Cards-2.0.3
Dependants

Categories

Supcom2Cards by Alphahex

Card art made by Krawl

If you have any suggestions or find bugs, feel free to contact me on discord: @alphahex

I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk

Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)

Cards

  • Afterburn: Blocking doubles your Movement Speed for a few seconds
  • Bomb Bouncer: Damage you take will be released in a big explosion next block
  • Buhbledow: Dealing damage to somebody halfs the current recharge of their block meter unless full
  • Brackman: Explosive Shot sidegrade
  • Chrome Shield: Automatically blocks before taking damage if block cooldown allows it
  • Cluster Bomb: Bullets create tiny explosions after impact
  • Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
  • Crahdow: Increased DMG against players in mid-air
  • Cybranasaurus: Landing after a jump damages nearby enemies
  • Darkenoid: Adds a downward shooting laser that scales with gun DMG
  • Disruptor: Bullets stun players near anything they hit
  • Dynamic Power Shunt: Faster block recharge when standing still
  • Fatboy: Lots of buffs, but YOU CANNOT FIRE WHILE MOVING
  • Fistoosh: Massive buffs to Reload time, ATKSPD, Bullet speed
  • Half Baked: Block buffed, but has a chance to fail
  • Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds
  • Harvog: Extra bullet and less Reload time
  • Hunker: Increase block duration but move slower while blocking
  • Jackhammer: Standing still grants huge buffs to DMG & HP
  • Jump Jets: Allows you to fly after jumping
  • Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
  • Loalty Gun: Damaging players inverts their controls
  • Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
  • Megalith: Continuously burn visible enemies with 2 lasers
  • Nuke: You know what it does
  • Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
  • Poseidon: Buckshot but not useless
  • Pulinsmash: Damaging enemies teleports them in your direction
  • Quantum Force Blast: A lot of Knockback, less DMG
  • Quantum Sponge: Taking damage will partially recharge your block cooldown
  • Radar Jammer: Damaging players worsens their aim
  • Rate of Fire: Simple ATKSPD upgrade
  • Recycler: Every hit steals enemy bullets
  • Rock Head: +100% DMG at the cost of Bullet speed
  • Rogue Nanites: Blocking heals 25% HP once per block
  • Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
  • Stacked Cannons: Fire your entire clip instantly
  • Super Triton: Bullet hitbox increased dramatically, more DMG, less ATKSPD
  • Titan: Movement speed and jump height increased at the cost of some HP
  • TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
  • Training: +50% HP and +50% DMG when you don't know what else to pick
  • Urchinow: More HP at the cost of Bullet spread
  • Veterancy: Every enemy kill permanently boosts your DMG/HP by 20% (+100% max per card)
  • Wilfindja: Friendly drones follow you around and damage enemies

Changelog

v2.0.3

  • Fixed Darkenoid damaging everyone on the map
  • Rebalanced Cybranasaurus (decreased DMG range)
  • Rebalanced Wilfindja (-50% DMG -> -25%)

v2.0.2

  • Rebalanced Cybranasaurus (less range, goes through walls, also activates on wall grab)
  • Updated Cybranasaurus visuals
  • Reworked Cybranasaurus jump height logic

v2.0.1

  • Darkenoid beam and Wilfindja drones are now team-colored
  • Fixed lasers being visible in pick phase and between rounds
  • Optimized Darkenoid causing lag when hitting enemies with Decay (slight improvement but still gotta fix all laser cards in the future)

v2.0.0

  • Fixed a lot of abilities being framerate dependent (basically the vanilla Grow bug)
  • Fixed a lot of abilities desyncing health bars and causing unpredictable behaviour
  • Fixed a lot of abilities still being active after death and between rounds
  • Fixed Overcharge buffs not applying (only explosion was being added)
  • Fixed card stats being hidden from other mods in back-end
  • Fixed Crahdow missing damage owner and incorrectly applying effects like lifesteal, etc
  • Fixed Fistoosh missing damage owner and incorrectly applying effects like lifesteal, etc

v1.4.9

  • Reworked Darkenoid (insane buffs, restricted shoot direction -> Adds a downward shooting laser that scales with gun DMG)

v1.4.7

  • Fixed Harvog stacking
  • Fixed TML stacking

v1.4.6

  • Fixed Harvog (oops)
  • Rebalanced Brackman (explosion force 75% -> normal)
  • Rebalanced Hunker (+30% HP removed, +1.5s Block cooldown added)
  • Rebalanced TML (-50% ATKSPD removed, -50% DMG added)
  • Rebalanced Wilfindja (+200% DMG scaling -> 100%)

v1.4.5

  • Card art updated

v1.4.4

  • Cards added: Cybranasaurus
  • Rebalanced Bomb Bouncer (100% explosion size -> 200%, 150% charge speed -> 100%)
  • Rebalanced Pulinsmash (teleporting closer -> inverted knockback)

v1.4.3

  • Rebalanced Bomb Bouncer (300% explosion size -> 100%)
  • Rebalanced Brackman (-50% DMG -> -15%)
  • Rebalanced Nuke (+200% DMG -> +300%)
  • Rebalanced Wilfindja (-25% DMG -> -50%)

v1.4.2

  • Cards added: Brackman
  • Cards added back: Nuke (less DMG, no toxic cloud)
  • Card art updated
  • Rebalanced Cluster Bombs (7 explosions -> 5, -75% ATKSPD removed, NO Bullet bounces added)
  • Rebalanced Darkenoid (+25% Movement speed added)
  • Rebalanced Dynamic Power Shunt (+25% Block cooldown -> +15%)
  • Rebalanced Fatboy (-10% Movement speed -> -15%)
  • Rebalanced Harden (+100% Bullet speed -> +200%)
  • Rebalanced Loyalist (+20 AMMO -> +10, -25% HP removed)
  • Rebalanced Radar Jammer (Uncommon -> Common, 3 seconds -> 2, 30° Spread -> 45°)
  • Rebalanced Recycler (Uncommon -> Common, 2 AMMO steal -> 1, +25% Life steal -> +50%)
  • Rebalanced Shotja (Uncommon -> Rare, -25% HP -> -10%)

v1.4.1

  • Card art updated

v1.4.0

  • Cards added: Loyalty Gun
  • Cards added: Radar Jammer
  • Fixed Crahdow ignoring active Chrome Shield
  • Fixed Fistoosh ignoring active Chrome Shield

v1.3.9

  • Card art updated
  • Rebalanced Magnetron (increased push/pull, increased DMG range)

v1.3.8

  • Cards added back: Recycler (map-wide Life steal -> AMMO steal on hit)
  • Fixed starting without block ready with Dynamic Power Shunt
  • Fixed being silenced when round starts with Half Baked
  • Fixed Jump Jets not being full when round starts
  • Fixed Magnetron pull/push issues
  • Rebalanced Harvog (+1 Bullets -> +1 Bursts)

v1.3.7

  • Cards added: Rate of Fire
  • Card art updated
  • Fixed Harvog increasing Bursts instead of Bullets
  • Rebalanced Cluster Bombs (10 explosions -> 7)
  • Rebalanced Jackhammer (+300% DMG -> +200%, +150% HP -> +200%)
  • Rebalanced Stacked Cannons (Infinite ATKSPD removed, +6 Bullets/AMMO instead)

v1.3.6

  • Cards added: Half Baked
  • Updated Chrome Shields to work with Half Baked
  • Fixed Chrome Shields activating when silenced
  • Rebalanced Wilfindja (Uncommon -> Rare)
  • Updated Afterburn sound
  • Updated Chrome Shields sound
  • Updated Cluster Bomb sound
  • Updated Harden sound
  • Updated Jackhammer sound
  • Updated Jump Jets sound
  • Updated Overcharge sound
  • Updated Pulinsmash sound
  • Updated Quantum Force Blast sound
  • Updated Rogue Nanites sound

v1.3.5

  • Rebalanced: Harvog (-50% Reload time -> -30%)
  • Rebalanced: Hunker (No longer stackable)

v1.3.4

  • Cards added: Harvog
  • Rebalanced: Bomb Bouncer (+200% Charge -> +150%)
  • Rebalanced: Buhbledow (-25% DMG -> -15%)
  • Rebalanced: Chrome Shields (+30% HP)
  • Rebalanced: Cluster Bombs (-25% DMG -> +25% DMG, Explosion DMG now scales)
  • Rebalanced: Hunker (+50% Block CD removed, +30% HP)
  • Rebalanced: Quantum Sponge (75% Recharge -> 50%, +30% HP)
  • Rebalanced: Rock Head (-33% Bullet speed -> -20%)
  • Rebalanced: Rogue Nanites (only activates once, +30% HP)
  • Rebalanced: Urchinow (+0.5s Block Cooldown)
  • Standardized capitalization in card stats

v1.3.3

  • Cards added: Crahdow
  • Cards added: Urchinow
  • Card fixed: Darkenoid (Radar Shot would permanently remove firing limitations)
  • Rebalanced: Megalith (+50% HP, -25% ATKSPD, lasers have less DPS)
  • Rebalanced: Stacked Cannons (extra AMMO, more Reload time)
  • Card art updated

v1.3.2

  • Card fixed: Super Triton (GunProjectileSizePatch was missing)

v1.3.1

  • Cards added: Rock Head
  • Cards reworked: Fatboy (garbage tier -> S tier)
  • Cards reworked: Jackhammer (massive buffs when standing still)
  • Rebalanced: Bomb Bouncer (increased Max charge, faster charging)
  • Rebalanced: Colossus (less HP, more Movement speed)
  • Rebalanced: Fistoosh (How strong do I need to make this for people to pick it?)
  • Rebalanced: Harden (+100% ATKSPD -> +200%)
  • Rebalanced: Quantum Force Blast (DMG nerf removed)
  • Rebalanced: Titan (+40% Movement speed -> +50%)
  • Rebalanced: Training (+25% HP & DMG -> +50%)
  • ATKSPD descriptions changed to match vanilla (-300% ATKSPD makes no sense but that's how devs want it so...)
  • Cards removed: Radar Jammer (had issues through pick phases / rehosting)

v1.3.0

  • Card art updated
  • Cards removed: Veterancy (Until ModdingUtils.MonoBehaviours is fixed)

v1.2.9

  • Fixed Bomb Bouncer description

v1.2.8

  • Cards removed: Proto Brain (My brain is too smooth to make this buggy card work and nobody wants to help)
  • Cards reworked: Bomb Bouncer (Incoming damage released next block as explosion)
  • Rebalanced: Bomb Bouncer (Rare -> Uncommon)
  • Rebalanced: Fistoosh (+50% DMG -> +100% DMG)
  • Rebalanced: Hunker (+50% Block Cooldown added)
  • Rebalanced: Radar Jammer (Common -> Uncommon)
  • Rebalanced: Rogue Nanites (25 HP heal -> 25% of max HP heal)
  • Rebalanced: Wilfindja (+15% Movement Speed boost removed)
  • Wilfindja also looks SIGNIFICANTLY cooler when stacked

v1.2.7

  • Cards added: Wilfindja
  • Cards removed: Recycler (Until polished)
  • Fixed Megalith laser thickness not changing with multiple lasers locked on 1 target
  • Rebalanced: Megalith (DPS 10% of owner HP -> 10 + 5% of target HP, -60% ATKSPD removed)

v1.2.6

  • Fixed Proto-Brain not working half the time (not really)

v1.2.5

  • Cards added: Proto-Brain
  • Fixed hidden -30% Block cooldown stat on Bomb Bouncer

v1.2.4

  • Cards added: Bomb Bouncer
  • Added a custom fuel bar to Jump Jets
  • Cards removed: Nuke (no way to balance this)

v1.2.3

  • Cards added: Jump Jets, Pulinsmash
  • Cards renamed: Knockback -> Quantum Force Blast
  • Fixed block meter not being full on round start with Dynamic Power Shunt
  • Rebalanced: Quantum Force Blast (-25% DMG)

v1.2.2

  • Cards added: Fatboy, Fistoosh, Knockback
  • Rebalanced: Stacked Cannons (AutoFire disabled)

v1.2.1

  • Rebalanced: Super Triton (no longer stackable)
  • Rebalanced: Quantum Sponge (60% -> 75%)

v1.2.0

  • SimpleAmount stats added
  • Rebalanced: Buhbledow (halfs block meter instead of resetting to zero)

v1.1.9

  • Megalith: Uncommon -> Rare
  • Recycler: Uncommon -> Rare
  • Recycler nerf
  • Small optimizations

v1.1.8

  • Fixed Darkenoid + Shields Up exploit
  • Small optimizations on game load

v1.1.7

  • Fixed effects persisting on Rematch

v1.1.5

  • Cards added: Dynamic Power Shunt, Hunker
  • Small optimizations and fixes

v1.1.4

  • Fixed effects like Veterancy only lasting a single life (v1.1.3 bug)
  • Updated Recycler with visuals

v1.1.3

  • Card art updated
  • Small optimizations and fixes

v1.1.2

  • Fixed Veterancy breaking DealtDamage actions on other cards (example: Scavenger stops working)
  • Fixed ridiculous Jackhammer explosion size
  • Rebalanced: Veterancy (20% -> 15%)

v1.1.1

  • Card art updated
  • Cards added: Megalith, Veterancy
  • Cards removed: Field Engineer (it kept causing issues and nobody used it anyway)
  • Fixed Titan giving you 25% HP instead of -25% (oops xd)
  • Fixed Radar Jammer effect not going away after death
  • Fixed random number generators potentionally causing desync (example: every person having different cluster bomb explosions)
  • Rebalanced: Cluster Bomb, Darkenoid, Jackhammer, Magnetron, Radar Jammer, Stacked Cannons
  • ATKSPD stats changed from vanilla style that make no sense (example: -300% ATKSPD-> 25% ATKSPD)

v1.1.0

  • Fixed none of the HP stats applying (v1.0.9 bug)

v1.0.9

  • DO NOT USE - MAJOR BUG! None of the HP stats apply, fixed in v1.1.0
  • Card art updated
  • Fixed Harden applying extra bullet speed on every block
  • Fixed HP stats being applied incorrectly nope, broke it instead
  • Rebalanced: Colossus, Field Engineer

v1.0.8

  • Cards added: Aterburn
  • Fixed Overcharge using Harden stats for its duration
  • Rebalanced: Super Triton, Titan

v1.0.7

  • Rebalanced: Colossus, Magnetron

v1.0.6

  • Card art updated
  • Cards added: Darkenoid
  • Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)

v1.0.5

  • Card art updated
  • Fixed issues with cards you can't take multiple times
  • Fixed Quantum Sponge activating after Chrome Shield without taking damage
  • Fixed GunProjectileSizePatch

v1.0.4

  • Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
  • Rebalanced: Shotja, Titan

v1.0.3

  • Fixed Magnetron DPS and force dependency on FPS and player count
  • Optimized Cluster Bomb
  • Fixed wrong block cooldowns on all cards that increased block cooldowns
  • Rebalanced: Cluster Bomb, Magnetron

v1.0.2

  • Cards added: Cluster Bomb
  • Fixed explosion sounds on: Disruptor, Jackhammer, Nuke

v1.0.1

  • Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training

v1.0.0

  • DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.