
Character Ruler Plugin
Adds abilities to create rulers snapped to Character BaseDetails
Character Ruler Plugin
Adds abilities to create rulers snapped to Character Base
Install
Currently you need to either follow the build guide down below or use the R2ModMan.
Usage
Player: While having a selected mini, open the radial menu and select "Attack" => "Measure Distance". A line ruler will be created snapped to the base of your mini to the selected mini. When either mini moves, the Ruler will be updated to the new positions. If Line of Sight is broken, then the ruler will disappear. You can delete the ruler by going through the radial menu same as before and select "Remove Ruler". GM: Same as Player, but the Ruler will not dissapear if Line Of Sight is broken. This doesn't apply if you're in player mode.
How to Compile / Modify
Open CharacterRulerPlugin.sln in Visual Studio.
Build the project (We now use Nuget).
Browse to the newly created bin/Debug or bin/Release folders and copy the .dll to Steam\steamapps\common\TaleSpire\BepInEx\plugins
Changelog
- 1.4.0: Add extra cleanup on Ruler removal and/or Mini removal to avoid dangling rulers
- 1.3.2: Bump SetInjectionFlag and RadialUI package version
- 1.3.1: Bump SetInjectionFlag and RadialUI package version
- 1.3.0: Added dynamic unpatch support via DependencyUnityPlugin
- 1.2.0: Patched CreatureManager to alert minis movement for GM mode instead of LOS update for both performance and User Experience
- 1.1.0: Add Bulk Creature Support to allow multiple lines measured to a creature at once
- 1.0.1: Update README documentation. No code changes
- 1.0.0: Initial release
Shoutouts
Shoutout to my past Patreons and Discord members, recognising your mighty support and contribution to my caffeine addiction:
- Demongund - Introduced me to TaleSpire
- Tales Tavern/MadWizard
- Joaqim Planstedt