Details

Last Updated
last year
First Uploaded
last year
Downloads
52K
Likes
5
Size
53KB
Dependency string
Geezt-SwingTrail-1.0.9
Dependants

Categories

Swing Trail

Adding a trail whenever a MELEE WEAPON (Fist, Sword, etc) is swinging, for that epic combat action!

Join TABS Mod Center if there are suggestions, issues, and bugs!

Credits 💻

The mod was implemented, managed, and crafted by:

Geezt Jeez#1458.

Inspired by suggestions from:

kirby#6077

SFT Templated is used as a foundation.

Changelogs 📣

(1.0.9)

  • Fixed Trail still on the battlefield, causing lags.

(1.0.8)

  • Fixed a few major game-breaking bugs.

(1.0.7)

  • Added settings for self-customization.
  • Optimized functionality.
  • Updated mod dependency.

(1.0.6)

  • Reduced trail time.
  • Trail sizes are now based on damage instead of object size, if no damaged collider is found, will use object sizes instead.
  • The trail will now stay for a while (unless for "Keep Swinging" weapons which would always have trails).
  • Edited the Swing curvature.
  • Removed unnecessary resources.
  • Reduced the loading delay from 2 seconds to 1 second.
  • Updated dependency of SLMACore to 1.1.2.

(1.0.5)

  • Updated the loading delay to have more seconds so it also loads modded items (from 0.3 seconds to 2 seconds).

(1.0.4)

  • Given more information and debug on the console for easier troubleshooting.
  • Narrowed and tidied up the codes so it's much cleaner now.
  • Again, dependencies are now updated to the latest SLMACore!

(1.0.3)

  • Now if a melee weapon could damage without swinging, it has the trail enabled!
  • Dependencies are now updated to the latest SLMACore!

(1.0.2)

  • Updated the loading delay to be more optimized, code thanks to FhpSlime.

(1.0.1)

  • Added compatibility with other mods by adding a slight delay on mod loading. Thanks to BD for telling me to add this.

(1.0.0)

  • Created SwingTrail mod.
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