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3 months ago
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XenOnly-Sanae_Kochiya-0.7.5
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Sanae Character Mod

Adds Sanae as a playable character.

Overview (as of v0.7.5):

Colors: White and Green, + Blue or Red.
Cards: 72 (of 80)
Exhibits: 6 (including Starter Exhibits)
Bosses: 1 (Sanae)

This is an Early Access version - it's in a "complete" and playable state since its card collection is complete.
(idk what to call the stage between the beta and full release other than "Early Access", so yeah)
It's missing a lot of card art, needs some balancing, and probably some other minor things too.

EDIT: Sanae is getting a rework, mainly because the current state of Sanae is too defensive and incredibly weak compared to other modded characters. v0.7.0 will be the first version to implement these changes, which is out now.

Main Themes:

Power & Spell Card Usage: With her godly heritage, Sanae has the ability to invoke miracles by gathering enough faith.
Sanae's Spell Cards contain the unique property of requiring half the amount of Power to use, while keeping the same amount of Power capacity.
This means you can hold up to 4 charges of Spell Cards, which can also be used multiple times per turn.
Coupled with her cards which generate Power and cards with conditionals attached, you're incentivised to use it well and use it often.

Ward: Sanae works as a shrine maiden under her two gods, and is capable of handling tasks a shrine maiden would do.
By generating Ward, she can exile Status cards before they're added, preventing the hassle of dealing with them while they're in the hand.
You can expect to have 2-7 Ward during combat, and 7-10+ if you lean hard into Ward generation.

Amulet: Amulets can be used to negate enemy debuffs before they're applied, protecting you from their potentially harmful effects.
While they're usually very difficult to obtain, Sanae is able to reliably generate them under some conditions.
You can expect to have 1-3 Amulet during combat, and 3-5+ if you lean hard into Amulet generation.

Sub Themes:

Moriya Talismans: Sanae's token card is the Moriya Talisman, and unlike other token cards this one is an Unplayable Status card.
In order to gain its Block and Barrier you have to Exile it, which can mainly be done via Ward or Auto-Exile.
In exchange, these cards scale incredibly well with Spirit (multiplied by 2 due to the separate Block/Barrier gains, and multiplied by the amount of cards added), which provides a reliable defensive core to allow you to spend mana on attacking without getting hurt.

Divine Favor: This unique status effect acts as both Firepower and Spirit for one instance, which allows for rapid scaling with cards that attack or defend multiple times. As a shrine maiden favored by the gods, it'd be wrong not to incoporate this effect into their design.

Ability Usage: The Act 3 boss Sanae gains Firepower whenever you play an Ability, so the playable character Sanae should have interations with Abilities too. idk what else to write here, you know what Abilities do

Additional notes

Sanae portrait by alphes, from Touhou 12.3
Korean Translation by coward_montblanc
Simplified Chinese Translation by bullytou
Japanese Translation by nazotuki

Bug reports, card suggestions, etc. are appreciated. For feedback, post your suggestions in the modding channel in the LBoL discord.

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