Details

Last Updated
last year
First Uploaded
last year
Downloads
5.7K
Likes
3
Size
12KB
Dependency string
emmett-HighscoreAccuracy-1.3.8
Dependants

Categories

HighscoreAccuracy

Adds accuracy information to level select and when playing

Dependencies:

Changelog

v1.3.8

  • Add option to change text color based on how close you are to a PB (old behavior), whether a PB is possible anymore, or a combination of the two (the new default)

v.1.3.7

  • Fix for new scoring system in TC 1.20
  • Fix % sometimes not showing on points screen

v1.3.6

  • Don't calculate highscore if tmb is over 2m bytes
  • Default real accuracy

v1.3.5

  • Fix for TC 1.18B

v1.3.4

  • Use new toottally settings

v1.3.3

  • Fix for <= 0 length notes
  • Priority higher for showing % in score screen

v1.3.2

  • Made settings words make more sense

v1.3.1

  • Don't use TrombSettings at all

v1.3.0

  • Add increasing and decreasing accuracy options
  • Add optional toottally settings
  • Fix wrong % on skipping through replays
  • Fix max score calc (again)

v1.2.1

  • Fix S rank calculation and true max %
  • Make stuff public just for Electro

v1.2.0

  • Trombloader v2 compatibility

v1.1.52

  • Fix for TC 1.098B

v1.1.5

  • Update font size for TC 1.09, trombsettings is now optional

v1.1.4

  • Fix max score calculation for TC 1.088

v1.1.3

  • Fix bug where custom song trackref does not match folder name

v1.1.2

  • Fix for TC 1.086

v1.1.1

  • Fix bug that displays wrong score after sorting
  • Fix bug that doesn't search for all the songs
  • Fix bug where realMax is used for calculation when you want gameMax

v1.1.0

  • Initial release

Features

  • Shows accuracy on highscores in the level select menu
  • Shows accuracy, letter score, and personal best while playing a track
  • Shows accuracy on end screen
  • Accuracy Types:
    • Base Game
      • Uses the internal calculations for the letter where >100% = S
    • Real
      • Calculates the actual maximum score for a track, here an S ≈ 60%
      • A 100% on this is practically impossible just because of how the game calculates scores
    • Decreasing: Uses real accuracy, but your % will always decrease or stay the same.
      • For example, ignoring multipliers, completely missing the first note of a 100 note song will give you 99%.
    • Increasing: Uses real accuracy, but your % will always increase or stay the same.
      • For example, ignoring multipliers, perfectly hitting the first note of a 100 note song will give you 1%.
  • Most of the features can be enabled/disabled in the settings
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