
ULTRAKILL MUSTNT LIVE
My take on the currently unreleased ULTRAKILL Must Die difficultyDetails
ULTRAKILL Mustn't Live
My take on the currently unreleased ULTRAKILL Must Die difficulty. Work in progress.
Usage
All changes are applied universally. Therefore to play the new difficulty, simply select Brutal difficulty with the mod installed.
Current features
All changes are relative to Brutal difficulty
General changes
- Hard damage multiplier set to 50%
- Non-homing projectile speed doubled
- Homing projectile turning speed doubled
- Enemy projectiles (including Schism beams) won't damage enemies unless parried or redirected by explosions
- Enemy-caused explosions won't directly damage enemies (but can still light susceptible enemies on fire)
Malicious Face changes
- Projectile cooldown and beam charge made much faster
- Enrage when covered in gasoline
- Enragement fixed to work independent of health
- Every other beam attack is unparryable
- Beam attack parry window lowered from 0.5s to 0.25s
Cerberus changes
- Orb projectiles now bounce several times, creating a shockwave and explosion with each bounce
- Orb projectiles are no longer affected by enemy-caused explosions
- Cerberi enrage when another Cerberus reaches half health
- Stomps gain an additional vertical shockwave
- Dashes gain an alternating diagonal shockwave
- Enraged Cerberus gets an additional dash which creates a horizontal shockwave
- Inter-dash cooldown is either 0.25s (75% chance) or 0.75s (25% chance)
- Enraged cooldown is always 0.25s
- Increased attack cooldown rate (2x for unenraged, 4x for enraged)
- Increased animation speed (1.2x for unenraged, 1.5x for enraged)