Details

Last Updated
yesterday
First Uploaded
yesterday
Downloads
733
Likes
6
Size
527KB
Dependency string
zfolmt-RetroCamera-1.2.1
Dependants

Table of Contents

Sponsor this project

patreon ko-fi

Sponsors

Jairon O.; Odjit; Jera; Kokuren TCG and Gaming Shop; Rexxn; Eduardo G.; DirtyMike; Imperivm Draconis; Geoffrey D.; SirSaia; Robin C.;

Features

Generally streamlined ModernCamera to the essentials with a few extra goodies (also a fancy news panel at the main menu :D). Not considered compatible with controllers/gamepads at this time; will explore that in the future if able. If anything is missing you were fond of open to feedback!

  • Camera Enhancements: Generally increased range of camera motion with specific first-person and third-person modes. Includes options for adjustable FOV, over-the-shoulder offsets, pitch/zoom locking, and aiming offsets. Supports forward aiming in action mode with optional crosshair visibility.
  • Additional Features: Toggle HUD visibility; toggle batform fog visibility (this also hides clouds and their shadows on the ground); Complete journal quests via keybind;
  • Configuration: Configuration for keybinds and options done at the in-game menu with rebinding support. Current keybinds: toggle mod functioning, toggle action mode, toggle HUD, and toggle batform fog.

Credits

  • The modding Discord logo and RetroCamera logo were both made by @Odjit, a very talented artist who also authors the Kindred mods! (Kindred)
  • ModernCamera by @Dimentox serves as the foundation this mod and the versions below were built upon; a fantasic, much-needed addition to the game that tremendously improved the player experience and serves as a valuable open-source reference for client modding.
  • ModernCamera.fix_mouse_look by @aequis was a solid interim between the refactoring arrived at here and the original ModernCamera.
  • ModernCameraFix by @panthernet is the most recently updated version of the original ModernCamera, making use of a continued Silkworm.
  • Silkworm by @iZastic Menu option implementation almost all from Silkworm (most likely incorporating into Bloodstone with keybinds #soon), with rebinding handled by a coroutine of mine.
  • Bloodstone by @decaprime Keybind implementation mostly informed by Bloodstone (plan on updating that aspect of Bloodstone back to functioning #soonTM) although I think some Silkworm made it in? Was extremely hard to keep track of at the time which was a large motivation for refactoring.
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