PrefabDependencyTree
Mod for Modders that have too many recipes and items flowing around - generated .dot graph file that can be used with yEDPrefab Dependency Tree
Mod for Modders that have too many recipes and items flowing around - generated .dot graph file that can be used with yED.
Features
Read all kind of in-game objects and puts them into relation.
The mod will read from game types:
- Character (any kind of creature)
- Piece (anything you can build)
- TreeBase (tree)
- TreeLog (tree)
- Pickable
- PickableItem
- DropOnDestroy (anything destructible)
- Container (chests)
- LootSpawner (chests)
- MineRock (ore rocks)
- MineRock5 (ore rocks)
For example:
- Greydwarf -(drops)-> GreydwarfEye -(used for building)-> Portal
- Wood -(part of recipe)-> Recipe_Hammer -(crafts)-> Hammer
But in the end the amount of items and recipes, etc. even in the vanilla game is really large, it will create a huge graph. I can recommend to use yED Live to load the file, but then download it from there as .graphml file and use yED Desktop to visualize it (more performant). From there you can also create images, like .png or .svg.
Miscellaneous
Attributions
-
- Graph by Abd Majd Noun Project (CC BY 3.0)
Contact
- https://github.com/FelixReuthlinger/PrefabDependencyTree
- Discord:
fluuxxx
(short Flux) (you can find me around some of the Valheim modding discords, too)