Vigil

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last week
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Dependency string
Exil_S-VigilModManager-1.0.1
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VigilModManager

W.I.P

A mod manager for the game Vigil that provides an in-game interface for managing loaded mods and their settings.

The mod is built using Melonloader 7.1

Showcase

Mod Button in Main Menu

Mod Button

Mod Management Interface

Mod Menu

Installation

  1. Install MelonLoader for Vigil if not already installed
  2. Place VigilModManager.dll from releases in the Mods folder of your Vigil installation
  3. After launching the game the mod will automatically initialize and add a "Mods" button to the main menu

Usage

For Players

  1. Launch Vigil and navigate to the main menu
  2. Click the "Mods" button to open the mod management interface
  3. Browse the list of installed mods on the left
  4. Click on any mod to view its information on the right
  5. If a mod has configurable settings, click "Settings" to open its configuration panel

For Mod Developers

To add settings to your mod:

using VMM.ModRegistry.Settings;
using VMM.ModRegistry.Settings.Types;

// Create settings container
var settings = new ModSettings();

// Add a toggle setting
var toggleSetting = new ToggleSetting
{
    Name = "Enable Feature",
    Value = true,
    OnChanged = (value) => {
        // Handle setting change
        YourMod.HandleToggleChange(value);
    }
};
settings.AddSetting(toggleSetting);

// Add a slider setting
var sliderSetting = new SliderSetting
{
    Name = "Intensity",
    Value = 50f,
    MinValue = 0f,
    MaxValue = 100f,
    OnChanged = (value) => {
        // Handle slider change
        YourMod.HandleSliderChange(value);
    }
};
settings.AddSetting(sliderSetting);

// Register settings with the manager
VMM.ModRegistry.ModManager.Instance.RegisterSettings(Assembly.GetExecutingAssembly(), settings);

Development

Building

  1. Set the VIGIL_GAME_DIR environment variable to your Vigil installation directory
    • Example Windows: setx VIGIL_GAME_DIR "E:\Steam\steamapps\common\Vigil"
  2. Build the project using Visual Studio or dotnet build
  3. The post-build event automatically copies the compiled DLL to the game's Mods folder

Need help, suggest a feature or found a bug?

Open up a issue and tag it with the fitting tags

License

This project is licensed under the Apache License 2.0. See LICENSE.txt for the full license text.

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