White Knuckle

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3 hours ago
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Dependency string
LinBinTin-Lins_Better_RNG-1.2.0
Dependants

Lin's Better RNG V1.2.0 (Expermimental Perk Support Update)

This mod attempts to resolve all problems that are native to a pure RNG system while preserving the random nature of the game. This basically prevents you being 45 minutes into an endless run with no double jumps or metas offered. Other goodies to be added with time. Mod is considered 80% completed.

[DONE] Favor underseen perks in (non experimental) perk machines

[DONE] Generate a set order of appearance for all artifacts and prevent duplicates until you've seen them all.

[DONE] Prevent getting more than 5 of a minor rho perk before you have 5 of each. (I.E. No more 8 stam rho perks with zero swift)

[Cancelled] Set a similar underseen perk system for rho altars After much testing I find just preventing useless rho perks to be a very balanced approach to the system. Downgrades are still planned tho.

[Done]When your rho perks reach their maximum automatically downgrade your rho offering. Minor -> eyes ||Superior -> PBeans

[Done]Experimental Perk support with optional guarantee for a non-item exp perk from spawning (I.E. No bad parent & Teleporter Malfunction)

[TODO]Map support to prevent missing a map (the exact logic will probably be less strict than cards to preserve variety in game play)

I have no plans to mess with vendors.

This mod will NOT make the game easier. This mod will NOT favor meta builds.

Card Generation (Non-Experimental)

Important note: Seen means SEEN not taken. If you re-roll or ignore a perk it will be counted anyway!

Upon generating new cards the mod does 4 checks.

First it checks if any cards that can spawn have been seen (<= AmountOfTimesMostSeenPerkWasSeen - 10) times. If the check succeeds it Force Spawns up to 3 perks (following vanilla rules of left perks being free before endless scaling and right-most perk being not-free before endless scaling). Perks that were force spawned are "seen" an additional 2 times (3 total) as a sort of balance as I view this as the mod's most powerful intervention.

Second it checks if any of the cards generated have been seen (<= AmountOfTimesMostSeenPerkWasSeen - 5) times. If the check succeeds it doesn't reroll your perks

Third it checks if any TWO of the cards generated have been seen (<= AmountOfTimesMostSeenPerkWasSeen - 3) times. If the check succeeds it doesn't rerolls your perks

Finally if none of the previous checks succeed, it checks if the cards generated includes a most seen perk and if so it rerolls you.

Limit on recursion is set to 3 to prevent lag.

Artifact Challenge Monolith (Endless)

Important note: Unlike card generation Artifact RNG is reset upon the end of a run to prevent guaranteed first try artifacts. The first roll each run will be as random as vanilla!

The first time artifact challenge is completed each endless run a random order of all artifacts is set. You will not receive duplicates until the order finishes. When the order finishes a new order is created and follows that logic in a loop.

Because requiring more than 5 challenges for a translocator spawn (I've had up to 12 tries before I just gave up) is wack.

Rho Altars

Right now in vanilla the way altars work is they dgaf if you have 5 stam regen minor rhos and nothing else you still have a 33% chance of getting a stam regen minor rho (which does nothing).

The mod checks if the perk given has reached 5 stacks and if it has randomly chooses between the others available to give you instead.

If you have all 15 minor perks (Or 2 overwhelms) it downgrades your reward.

Minor Rho Perks are replaced with an eye || Superior Rho Perk is replaced with P bean.

Experimental Perks

NEW IN 1.2.0 Choose between two modes via a toggle in the main menu.

DEFAULT

[LeaderBoard Safe] Creates an order you will see experimental perks and gives them to you without repeats until reaching the end of the list

OPTIONAL

[ENABLES CHEATS, NOT LEADERBOARD SAFE] Forces non-item experimental perks to spawn, following the same no-repeats logic of default just excluding item perks.

Map Support

Coming Soon:tm:

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