

KeepWorking lets workers finish their current task even while their workplace (e.g, Woodcutter's camp, Crude Workstation) is being moved, preventing wasted progress. Instead of instantly canceling tasks when a building is moved, workers complete their task, return goods, reach their idle state, and only then walk to the building’s new position. All other task cancellations—coming from building destruction, deactivation, resource disappearance, or worker reassignment—still behave like vanilla.