Fixed server crash (IndexOutOfRangeException in NetworkStreamingManager) when clicking Summon on some dedicated servers — CartPort's network payload is now intercepted before the game's reliable-data parser sees it.
Silenced per-frame "Fusion teleport skipped" log spam during Force Mode on dedicated servers.
Safer default: Assembly-CSharp reliable-callback patching is now off by default to avoid IL2CPP startup hangs on some installs.
1.0.0
Initial release.
List and summon carts/sleds via F9 menu
Targeted Fusion state-authority routing so orphaned carts (floating over the ocean, host-owned) can be retrieved without holding authority
Force Mode persistently re-applies the teleport to defeat Fusion sync snapback
Dedicated-server co-op support (same DLL in the server's BepInEx/plugins/)