

Mod that adds vitals such as hunger, thirst, radiation to your character.
To see your current stats, open backpack by pressing Q. Once you close backpack by again pressing Q, stats will hide.
Make sure you have "Liquids" mod installed.
Default longevity (staying/sprinting): 160/120 minutes.
You have to craft these items (all of them are already researched):
Steps to produce a food:
You can also follow pot's tooltip messages, it tells you what it needs.
Don't forget to research fruit types in backpack research catalog, they will immediately appear in Seeder console panel and they have better properties.
You can put a multiple fruits into a single can. This allows you to fit 10 tomatoes for example into single item slot, instead of 10 tomatoes taking 10 backpack slots. It's just ideal for keeping hunger stable on long explorations.
Make sure to research Food Canner & Food Can first. Then using small printer, craft both of these. Put Food Can inside Food Canner and then start putting there any kind of fruit you want to pack. That's it, once you're done, take Food Can out and don't forget, food cans are not refillable.

Default longevity (staying/sprinting): 120/60 minutes.
You have to craft these 3 items (all of them are already researched):
You can research and craft bottles, which can store water and keep you hydrated on long expeditions. Also they are refillable.

Default longevity (staying/sprinting): depends on player location/sprinting isn't affecting this vital.
Radiation system is easy to understand, all it depends on player location:
Examples:
| Player location | Minutes before death |
|---|---|
| Sylva surface | radiation decreasing |
| Sylva core | 35-40 minutes |
| Alien islands | 60 minutes |
| Aatrox surface | 60 minutes |
| Aatrox core | 9-10 minutes |
Mod has built-in cheat panel, allowing you to disable/enable individual vital. You can also speed up or slow down vitals ticking to make game more difficult or easier, as you wish.
When opened backpack, press END key to open cheat panel.