Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[0.1.0] - 2025-Dec-23
Added
- Added a configuration file under
BepInEx/config/FleesDedicatedServer.cfg as an additional option to specify dedicated server settings
- Added an option to schedule a server restart after a specified amount of time
- The automatic restart can be configured to go through only when the server player count drops below a certain percentage of the maximum player count
- The time interval is specified in the
[XXd][XXh][XXm][XXs] format, such as 4h for 4 hours, 1d6h30m for 1 day, 6 hours and 30 minutes, etc.
- The minimum time interval is 30 minutes
- Added
/restart to the server console - this will restart the server after 20 seconds have elapsed
- Added
/cancelrt - this command and /cancelsd will cancel a pending server shutdown or restart
- The mod will now generate
start_dedicated_server.cmd on Windows and start_dedicated_server.sh on Linux with Proton
- These scripts can be used to launch a dedicated server directly instead of having to specify launch options through Steam
- You will need to first launch the game normally using this mod for those scripts to appear or be updated
- The mod will now generate
steam_appid.txt to allow to boot the game without going through the Steam Client
Changed
- In-game audio is now muted while running with
-batchmode -nographics
- The host player is now hidden from view instead of being teleported in an off-screen area
[0.0.7] - 2025-Nov-26
Version bump without significant changes
[0.0.6] - 2025-Apr-09
Fixed
- Updated mod code to work with the new update of ATLYSS.
- Cleaned up console output.
[0.0.5] - 2025-Apr-09
Fixed
- Removed deprecated dependency from mod (thanks for the heads up Marioalexsan).
[0.0.4] - 2025-Apr-09
Fixed
- Updated mod code to work with the new update of ATLYSS.
[0.0.3] - 2025-Apr-09
** Undocumented update **
[0.0.2] - 2025-Apr-09
Added
-hostsave argument to specify which save slot the server host character uses (range: 0–6).
- If not provided or out of range, defaults to save slot 0.
- Warning logged if an invalid slot is given.
Changed
- You must have a valid character in the selected save slot to start the server.
[0.0.1] - 2025-Apr-09
Initial mod release