ATLYSS

Details

Last Updated
last month
First Uploaded
last month
Downloads
11K
Likes
6
Size
115KB
Dependency string
Marioalexsan-AllowAnyNames-2.0.3
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.3] - 2025-Nov-24

Added

  • AAN will now display warnings if any of the characters have a null name (either "Null" or "NullAAN" for the vanilla or AAN names)
    • Null-named characters can be fixed by renaming them, either as part of the character select UI, or manually through editing the save files

Fixed

  • "Rename character" didn't actually save the vanilla file, meaning that Rich Text Name changes wouldn't be synced as a vanilla-compatible name to the vanilla save file
    • The fix has a quirk where renamed characters might sometimes replay the game intro cinematic

[2.0.2] - 2025-Nov-24

Fixed

  • Issues stemming from the 112025.a1 update
    • Note: controller support is not currently included, it will have to be done in a later update

[2.0.1] - 2025-Nov-15

Changed

  • Name updates sent / received are no longer logged
  • Rich text names are now sanitized so that broken or abusable tags are stripped
    • <size=N> is now limited between a size of 8 and 30 - other values are considered invalid and will be stripped
    • <color=#RRGGBBAA> formats must now have an alpha value of at least 0x20 (i.e. 12.5% opacity), otherwise it will be stripped
    • some TextMeshPro specific tags that are abusable are now stripped

[2.0.0] - 2025-Oct-31

Added

  • Now relies on CodeYapper for networking functionality
  • Now relies on Multitool for custom profile data functionality
  • A new "Rename character" UI option has been added to the character select screen, allowing you to rename characters
    • You can use this to set rich text for your existing characters instead of having to edit the save file manually

Changed

  • The character creator's name input is now modified to have no restrictions, allowing you to specify a rich text name on creation

Fixed

  • AllowAnyNames should now be a bit more compatible with non-modded players
    • Players without the mod will now see a vanilla-friendly fallback name instead of "Null"
    • Previously, custom names used to be reverted to "Null" when joining servers without the mod, and this change would be persisted to disk; this should now no longer be the case

[1.0.1] - 2025-Apr-13

Fixed

  • Updated mod to work with ATLYSS 1.6.2b

[1.0.0] - 2024-Nov-28

Changed

Initial mod release

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