ATLYSS

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Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
17K
Likes
6
Size
403KB
Dependency string
Marioalexsan-AtlyssDiscordRichPresence-1.4.1
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.1] - 2025-Aug-04

Fixed

  • Fixed a memory usage issue where tracked aggro creeps would never get cleared from their list, or would add multiple copies of the same creep
  • The mod now explicitly packages System.Runtime.CompilerServices.Unsafe version 6.x (up from 4.x) to prevent issues with other mods

Changed

  • Heavily reduced the amount of spam coming from DiscordRPC logging (especially related to "Failed connections" where it would spam 4 messages each second)

[1.4.0] - 2025-Aug-04

Added

  • The mod now supports launching modded Atlyss from the "Join Game" button in Discord. You will be sent to the character selection / server join screen as soon as the main menu is loaded.
    • Previously it only supported joining games while the game was already open
    • You will need to launch Atlyss using this mod at least once for Discord to be able to launch it by itself afterward
    • If you change your BepInEx installation path (using r2modman profiles), you will need to launch the game at least once for Discord to receive the updated profile information
    • On Windows, this is implemented using a Registry key
    • On Linux, this is implemented using xdg-mime + .desktop entries. Additionally, your old ~/.config/mimeapps.list is backed up under ~/.config/mimeapps.list.atlyssbackup

Fixed

  • Fixed an issue introduced by v1.3.0 where the custom preset wouldn't work properly

[1.3.0] - 2025-Jul-29

Added

  • Added support for boss names with the BOSSNAME variable
    • Also added boss names to the boss fight state text
    • Custom presets need to be updated to use the new boss names
  • Added basic support for world map boss fights, such as Slime Diva
    • Future / modded bosses will be considered as a boss fight if _playMapInstanceActionMusic is set to true, and Network_aggroedEntity is set to a valid entity
  • Added support for character creation display state
    • It will show the name and race of the character you're creating using CHARCREATENAME and CHARCREATERACE variables
  • Added support for a post-dungeon boss state display
  • Added support for class tiers (Paladin, Bishop, Rogue, etc.)
    • They act as separate classes and will be shown with PLAYERCLASS
  • Added three presets
    • Detailed - same as Default, but shows more player stats by default
    • DetailedPercentages - same as Detailed, but uses percentage values instead
    • Pon - same as Default, but player race names are funnier

Fixed

  • Fixed an issue with boss fight state persisting after leaving the dungeon
  • World zone type is now determined based on zone type instead of being hardcoded for each vanilla zone
    • This should allow modded maps to display their type correctly

[1.2.0] - 2025-May-02

Added

  • Added support for EasySettings, which can be used to toggle some features while in-game
  • You can now select between three presets for Rich Presence text: Custom, Default and Emojis
    • Custom uses the custom texts defined in the config file
    • Default is a the default text preset used for the initial values in Custom
    • Emojis is a preset that replaces most of the words with emojis
  • Added configuration options for race and class name variables ({PLAYERRACE} and {PLAYERCLASS}), allowing you to customize how races are displayed
    • For example, you could change "Poon" to display "funny rabbit thing" instead
  • Added a configuration option for logs coming from the Discord RPC integration
  • You can now send game server invites to each other
    • To be able to join a server, both users must be in-game, and both of them must have the mod for it to function correctly
    • You can configure whenever the join button is available by using the ServerJoinSetting config option. The default allows joining Public and Friends games
    • Currently it's not possible to join games without both players having the mod, or while the game is not open for the person accepting an invite

Changed

  • Changed presence update interval to 3 seconds (up from 1)
    • Hopefully should smooth out updates and reduce rate limiting issues

Fixed

  • Fixed idle state text not appearing when the player is idle for some time

[1.1.0] - 2024-Dec-03

Added

  • You can now customize the strings displayed via the mod's configuration file (BepInEx/config/Marioalexsan.AtlyssDiscordRichPresence.cfg)
  • Added small icons for dungeons, arenas, field zones and safe zones
  • Added custom big icons for singleplayer and multiplayer
  • Added display for server name and player count when playing in multiplayer

Changed

  • Modified the default display of strings so that it's more compact

[1.0.0] - 2024-Nov-28

Changed

Initial mod release

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