ATLYSS

Details

Last Updated
2 days ago
First Uploaded
2 days ago
Downloads
656
Likes
2
Size
34KB
Dependency string
Soggy_Pancake-Atlyss_DPSUI-1.0.5
Dependants

Categories

1.0.5

  • Detect classes with null class icons and replace with _ico_caution_lv
    • Players using the broken classes can be added to the damage lists now

1.0.4

  • Fix party dps not being calculated in dungeons.
  • Load sprites instead of textures so sliced rendering works (middle scales while edges dont, it looks way better)

1.0.3

  • Fix party member fill bars being given an int for the fill percentage
  • Actually fixed the client ignoring hello packets if not host
    • Im actually retarded
  • EasySettings is actually a soft dependency now
  • Ignoring keybinds if in menu or chat now
  • Fix field bosses sending an extra packet on death that had the damage values cleared.
    • This stopped you from being able to look at the damage values after a boss was killed
  • Prevent going out of bounds when player is lower than 5th on the leaderboard.

1.0.2

  • Fixed client ignoring hello packets if not host (I forgot to fix the check at some point)
    • Im a bit retarded

1.0.1

  • Fixed packets still using static version string from recovery

1.0.0

  • Recovered from losing the project files >~<
  • ThunderStore release!
  • Hide party UI when switching to another map
  • Fixup build files so others can actually build this thing easily
  • Some shenanagins in the build process now
  • UI Mode switching works
  • Actually stop sending packets after the boss is beaten so there's less traffic

0.0.2

  • Force minimum window for damage calculations to at least 0.5 seconds (3 hits 1 frame apart would give crazy high dps values)
  • Clear stored dps values when changing maps
  • Auto add players in the boss arena radius to the boss damage list so it shows immediately.
  • Hide party UI 30 seconds after killing a field boss
  • Lower network spam
  • Show boss kill time in solo mode
  • Basic EasySettings support added
  • Party UI slides in from the side fancyyyyyy
  • Implemented hotkeys for configuring the UI
  • Populate party damage values now that the UI is attempting to handle it
  • Fixed UI not hiding when in menus from incremental update
  • Added transitionTime setting

0.0.1

  • UI hidden if player hasn't dealt damage to boss
  • Local dps resets to 0 when changing maps
  • Bars scale with the player with the most damage always having 100% fill and fill is calculated from that
  • Get orb color for player bar color
  • Hide UI when in menus
  • Config file support

0.0.0

  • Mod Created
  • Basic local dps tracking
  • CodeTalker integration
  • Basic UI setup
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