

PORORUPLEP
POURPLE
Ver. 1.2.3 - "Fountain and Reflection Update"
Update Version 1.1.7: They Heal Now
Changes: They Heal Now
I made him harder.
Suffer.
Added an actual exterior, this provides both the north segement and part of the east segment of the map, unfortunately the problems that occur with this is the entrance to the kingdom's UV doors are SLIGHTLY broken, but I'll fix em eventually. the map file and assets I got are manually extracted through an MMD converson or XPR, which means I have to manually set up the textures, this wouldn't be so bad if the textures weren't named the most random things with various periods and commas. So I do not plan on trying to get the entire field added within the next few days limit I originally mentally had.
Expanded the Twilight Weather in the Veil by 4x, it should now be able to keep up with you moving or dashing around and look like the twilight is still moving, I also tweaked it's height to be more consistent so if it was too low or too high it should be better now.
Re-added Rapid's Purple Castle to the South East, you can see it and it's gate where a portal will be to actually go inside at some point in the future, but for now it's just sitting there, menacingly.
Added a backside to the main Hikari Castle so that it doesn't have a random hole in it if looking at it from the north side.
Tweaked some of the walls that seperated the lake around castle-town so that they look good from numerous angles, I didn't get everything but I got most things so hopefully the new expanded field zone looks nicer when turning back to see the castle.
Optimized some spaces that were missing backface collisions
Fixed the Sewer water near Telma's Bar/The Magma Den not being water collision.
Fixed the Wolf-Entrance Door to Telma's Bar/The Magma Den teleporting you inside of the Entrance Exterior when attempting to leave, Wolves will finally now no longer be forced to go back to the bar and get even more drunk.
Removed the Respawn points in the Veil so that if you fall off you start back at the Exit instead of the Wastelands, on that note I'll be eventually moving the wastelands to a teleport zone arena so that combat can occur naturally, I will not have it labeled as a PVP zone because I hate the restriction of Items, but I will keep the respawn zones so that if you die in the Wastelands you'll respawn there just like a PVP zone.
Next area will probably be the Desert so I can finally move the Twilight Veil portal to the Arbiter's Grounds.
We have 3 Interriors, and some other themed goodies, Take a look around, and don't forget to read the changelog here for any future changes!