

Replaces all music, adds subregion and combat music, and unique dungeon music. All using FNaF World's OST!
It is worth noting that while FNaF World has a decently sized collection of music that fits neatly into its colourful, RPG world. I made some compromises to reuse tracks to allow for a wider net of music covered. You may hear a lot of repetitive tracks being used as a result, but I'm willing to take feedback on how to improve this!
Due to the lack of official uploads but an accurate wiki page, all of these link to the FNaF Fandom wiki. I used "Release" versions.
Game menu = One for the RoadCharacter Selector = One for the RoadCharacter Creator = Emerald Waterfalls(Outer) Sanctum (Day) = 8-Bit Travel(Outer) Sanctum (Night) = Broken 8-BitEffold Terrace = 8-Bit Travel 2Arcwood Pass (Day) = 8-Bit TravelArcwood Pass (Night) = Broken 8-Bit
Chapel of the Elders = Runnin LightsSanctum Catacombs (Overworld) = Ice DungeonCrescent Road/Keep (Day) = 8-Bit Travel 2Crescent Road/Keep (Night) = Broken 8-Bit
Crescent Cove = Emerald WaterfallsCrescent Grove (Overworld) = Don't Open the DoorLuvora Garden = Emerald WaterfallsTuul Valley = Blaster ClusterTuul Enclave = Boiling PointBularr Fortress = Darkness Ahead
Ammagon's Hut = Runnin LightsGate of the Moon = Frozen Time
Redwoud = InverseWall of the Stars = Runnin LightsTrial of the Stars (Day) = RainbowTrial of the Stars (Night) = Fearless FighterSanctum Catacombs Ambient [LV1-6] = Underneath 1Sanctum Catacombs Ambient [LV6-12] = Underneath 2Sanctum Catacombs Ambient [LV12-18] = Underneath 3Sanctum Catacombs Action [General] = The Tower of Majdel ShamsCrescent Grove Ambient [L15-20] = Darkness AheadCrescent Grove Action [L15-20] = Blaster ClusterCrescent Grove Ambient [LV20-25] = Bending FlameCrescent Grove Action [LV20-25] = Boiling PointSlime Diva = Melting TitaniumGeistlords = Fear of PixelationColossus = Broken Crushed and DestroyedValdur = Stone ColdGalius = Boiling BossVictory = VictorySanctum Arena = Blaster ClusterExecutioner's Tomb = Black LavaRegular Combat = Adventure Ahead (Special exception for Bularr Fortress)Elite/PvP Combat = SnowpiercerRedwoud: Regular Combat = Battle InverseNote: Combat music uses a priority structure of Miniboss > PvP > Elite > Regular
Scott Cawthon: Creator of the FNaF franchise and developer of FNaF World.Leon Riskin: Composer for FNaF World and related projects. Official profile links on FandomMarioalexsan: Developer of ModAudio. Technical help. ThunderstoreCatman: Developer of Homebrewery. Tracks were optimised to 96KBPs OGG using a FFmpeg script. Thunderstore & How to optimise Audio
Pipeargill: Downmixing was done in Axiom (-36% from V1.0.0) on their suggestion. ThunderstoreZera: I directly referenced their LUA script file for subregion music from Zera Atlyss Remix and made my own. ThunderstoreTZH: The dungeon difficulty script was directly copied from Deaths Door Audio. ThunderstoreThis pack was designed for game version 12026.a3 using ModAudio V4.4.X.
If any major changes are made to the vanilla game, this pack is at risk of having incompatibilities.
Subregion music will play when my routes are playing. If another route is playing, then there won't be subregion music unless they added their own.
Combat music will play when my routes are playing. I am using modaudio_atlyss_map_{map_name}_action so there should be little external conflict.