

"Worse. It's made by a Wobbuffet" -Marioalexsan
Mod collab with RockOn!
Adds combat music to all zones, changes dungeon/arena music, and changes a couple sounds with Fear & Hunger SFXs, including an extensive bonus option for Fear & Hunger 2: Termina.
Official OST playlists on YouTube: Fear & Hunger & Fear & Hunger 2: Termina
Regular Combat = Muted AggressionElite/Field PvP Combat = The Four ApostlesBoss/Arena PvP Combat = Pulse and AnxietyVictory = Prelude to DarknessRegular Combat = Breath Of The MoonElite/Field PvP Combat = DesperationArena PvP Combat = Denied the LightSlime Diva = Secret SongGeistlords = Pulse and Anxiety 2King Golems = UnknowableGalius = Mataneko-kone MagnificatGeistlords Victory = Prelude to DarknessColossus Victory = Dark Outside ExtendedValdur Victory = Green AmbienceSanctum Arena = Mist JingleExecutioner's Tomb = Tomb of the GodsEnemy Aggro = Into DarknessPlayer Death = Alll-Mer BellNote: Combat music uses a priority structure of Miniboss > PvP > Elite > Regular
Miro Haverinen: Developer of Fear & Hunger and Termina.RockOn: Created the icon for this pack and some playtesting. ThunderstoreMarioalexsan: Developer of ModAudio. Technical help, used and edited Combat Audio Pack with their help. ThunderstoreCatman: Developer of Homebrewery. Tracks were optimised to 96KBPs OGG using a FFmpeg script. Thunderstore & How to optimise Audio
Pipeargill: Downmixing was done in Axiom (-23% from 1.0.0 before other changes/additions) on their suggestion. ThunderstoreKiruex: The Crow Mauler in the icon was made using the TZH's Clandestine ContentPack. ThunderstoreThis pack was designed for game version 12026.a3 using ModAudio V4.4.X.
If any major changes are made to the vanilla game, this pack is at risk of having incompatibilities.
Combat music will play when my routes are playing. I am using modaudio_atlyss_map_{map_name}_action so there should be little external conflict.