

Mod collab with RockOn!
Light-weight audio pack that attempts to improve the base game's music using ModAudio's features and some scripting. This pack does not include audio and instead references it locally from the game! I believe with this, all the music in the game's files is being used.
Due to the lack of official uploads but an accurate wiki page, I redirect you to: https://atlyss.wiki.gg/wiki/Music.
Chapel of the Elders = music_whisperCrescent Cove = mu_nouCoveAmmagon's Hut = _mu_tiredRedwoud = _mu_lethargySanctum Catacombs (Overworld) = _atlyssSet_catacomb_amb3Crescent Grove (Overworld) = _mu_ambCrisprCrescent Road (Day) = Mu_laidCrescent Road (Night) = _mu_discover03Luvora Garden (Day) = _mu_sailexLuvora Garden (Night) = _mu_discover04Gate of the Moon (Day) = _mu_beaverGate of the Moon (Night) = _mu_discover05Executioner's Tomb = _mu_hell01Effold Terrace (Night) & Tuul Valley (Night) = _mu_discover04Tuul Enclave (Night) = _mu_tex01Wall of the Stars (Night) = mu_select1All tracks are looped! Including additional looping for (Outer) Sanctum (Arena), Wall of the Stars, and Slime Diva.
ModAudio is doing a ghost "___default___" replacement for this. All zones mentioned (except Tuul Valley, shared with Sanctum Arena) become a valid music replacement.
Kiseff: Developer of ATLYSS. All music used in this pack is referenced locally from the game.RockOn: Created the icon for this pack, helped with playtesting and feedback. ThunderstoreMarioalexsan: Developer of ModAudio. Technical help. ThunderstoreZera: I directly referenced their LUA script file for subregion music from Zera Atlyss Remix and made my own. ThunderstoreMiss Monster: My primary motivation for just about everything since joining the ATLYSS community. She's the reason I kept my motivation to work with ModAudio and start learning Lua. Credited for assistance in picking out tracks and feedback. Thunderstore <3This pack was designed for game version 12026.a3 using ModAudio V4.4.X, and does not locally contain any music.
If any major changes are made to the vanilla game, this pack is at risk of having incompatibilities.
Subregion music will play when my routes are playing. If another route is playing, then there won't be subregion music unless they added their own.
Should only be a minor confusion with Ithra's Vanilla Music Pack, which serves a different purpose than mine.