

Refactored all weaponTypes per Kissef's new system. (thanks catman for saving us from having to do it immediately.)
Changed the level requirement for most weapons to level 32 since it affects enchantment scaling. The ones that were left as is are the Straight Sword Hilt at level 1, and the Broken Straight Sword at level 3.
Changed Dagger weapons: changed base Damage profile from (16 + 3 to 18) to (16 + 3 to 33), reduced Dex Power bonus from 15 to 5, increased Evasion bonus from 2.8% to 12.5%, and decreased Crit Chance bonus from 6.4% to 5%.
Increased Stamina bonus on Crystal Straight Sword, Longsword, Shortsword, and Sunlight Straight Sword from 8 to 12.
Increased Stamina bonus on Balder Side Sword from 8 to 12, increased Evasion bonus from 0 to 5%.
Gave Broadsword 6 Defense and increased Stamina bonus from 8 to 10.
Gave Barbed Straight Sword 10% Crit Chance since Gash sucks and can't currently be buffed further.
Increased Crit Chance on Darksword from 6.4% to 8% and gave it Hex debuff.
Increased Stamina bonus on Drake Sword from 8 to 18, and decreased Crit Chance and Magic Crit Chance from 2.5% to 0.
Increased Evasion bonus on Silver Knight Straight Sword from 0 to 5%.
Buffed most one-handed variants of Greatswords: increased Defense bonus from 0 to 8.
Gave Crystal Greatsword (one-handed) 6 Stamina and 5% Crit Chance.
Increased Crit Chance on Flamberge (one-handed) from 6.4% to 10%, increased Magic Crit Chance from 2.5% to 10%, decreased Stamina bonus from 8 to 5, and increased Evasion bonus from 0 to 5%.
Changed Serpent Greatsword (one-handed): decreased the Stamina bonus from 8 to 5, increased Defense bonus from 0 to 20, and changed base Damage profile from (35 + 3 to 13) to (38 + 3 to 5).
Buffed most Greatsword weapons: increased Defense bonus from 3 to 18
Also increased Crit Chance on Crystal Greatsword (two-handed) from 0 to 5%.
Buffed Flamberge (two-handed): increased Crit Chance bonus from 6.4% to 10%, increased Magic Crit Chance bonus from 2.5% to 10%, increased Defense bonus from 3 to 10, increased Evasion bonus from 0 to 5%.
Changed Serpent Greatsword (two-handed): decreased Stamina bonus from 8 to 2, decreased Attack Power and Dex Power from 8 to 0, increased Defense bonus from 3 to 32, changed base Damage profile from (37 + 3 to 11) to (45 + 3 to 5).
Buffed Moonlight Greatsword (two-handed) and Moonlight Greatsword (bell): increased Magic Power bonus from 15 to 20, increased Mana bonus from 0 to 32, and increased Defense bonus from 3 to 12.
Changed Lifehunt Scythe: increased Crit Chance bonus from 6.4% to 7.5%, increased Stamina bonus from 0 to 16, decreased Attack Power bonus from 15 to 0, and decreased Dex Power bonus from 15 to 8.
Changed Great Scythe: decreased Evasion bonus from 2.8% to 0, increased Crit Chance bonus from 6.4% to 7.5%, and decreased Dex Power bonus from 15 to 8.