ATLYSS

Details

Last Updated
18 hours ago
First Uploaded
18 hours ago
Downloads
38
Likes
0
Size
80KB
Dependency string
s0apy-HardAntiCheat-2.0.2
Dependants

Categories

HardAntiCheat

A powerful, configurable, server-side anti-cheat engine for Atlyss.

This mod is a server-authoritative anti-cheat designed to block common exploits by making the server the source of truth for player actions. It is highly configurable, allowing hosts to tailor the detections to their server's specific mods and balance.

All detected infractions are logged with player details in the BepInEx\plugins\HardAntiCheat\HardAntiCheat_InfractionLog.txt file for server admin review.

Instructions

  1. Install the mod and run the game once to generate the configuration file.
  2. Close the game.
  3. Navigate to BepInEx\config and open the file named HardAntiCheat.cfg.
  4. Adjust the settings as needed for your server. Using a configuration manager mod to edit these values in-game is also supported.

Recommended Mods

These mods are not required dependencies but are confirmed to be compatible and can enhance the server experience alongside HardAntiCheat.

Mod Name Description
PerfectGuard Adds a client-side perfect guard / parry mechanic to combat.

Configuration Settings

General

Setting Default Description
Enable AntiCheat Master switch to enable or disable all anti-cheat modules.
Disable Detections for Host If true, the player hosting will not be checked. Recommended for admins.
Max Log File Size (MB) 5 If the infraction log exceeds this size on startup, it will be archived.

Movement Detections

This module validates player movement to prevent speed, teleport, and fly hacking.

Setting Default Description
Enable Teleport/Distance Checks Checks if players are moving faster than physically possible based on distance over time.
Max Effective Speed 100.0 The maximum speed (units/sec) used in the distance check. Increase this if lagging players or certain skills cause false flags.
Movement Grace Buffer 10.0 A flat distance buffer added to the distance check to account for dashes, knockbacks, and lag spikes.
Movement Time Threshold 5.5 The time (in seconds) between position checks. Higher values are more lenient on lag but less precise.
Teleport Distance Threshold 50.0 Any movement flagged by the distance check that also covers more than this distance is logged as a "Teleport" instead of "Speed".
Enable Fly/Infinite Jump Checks Detects players airborne for too long. Uses a vertical stall heuristic to intelligently ignore legitimate ledge grabs and climbing.
Enable Base Speed Stat Audits Prevents players from illegally modifying their base movement speed. Uses the Speed Tolerance Multiplier to allow for buffs.
Speed Tolerance Multiplier 3.0 Allows player speed to exceed their base speed by this multiplier (e.g., 3.0 = 200% bonus speed) before being clamped.
Jump Threshold 8 The maximum number of consecutive jumps a player can perform before needing to touch the ground.
Speed Hack Detection Cooldown 2.0 Cooldown (in seconds) before another speed stat infraction is logged for the same player. Prevents log spam.
Jump Hack Detection Cooldown 2.0 Cooldown (in seconds) before another jump stat infraction is logged for the same player.
Airborne Hack Detection Cooldown 10.0 Cooldown (in seconds) before another airborne infraction is logged for the same player.

Stat Detections

This module validates changes to player stats like experience and levels.

Setting Default Description
Enable Experience/Level Checks Prevents players from gaining huge amounts of XP or multiple levels at once.
Max Plausible XP Gain 77000 The maximum XP a player can gain in a single transaction. Adjust based on your server's max XP rewards.

Combat Detections

This module enforces server-side authority over combat actions.

Setting Default Description
Enable Skill Cooldown Checks Prevents using skills faster than their cooldowns allow. Dynamically accounts for cooldown-reducing effects.
Enable Self-Revive Checks Prevents players from reviving themselves or replenishing their stats while dead.

Punishments

Configure automatic server actions for players who accumulate too many infractions.

Setting Default Description
Enable Punishment System Enables the server to automatically kick or ban cheating players. Punishments are announced in server chat.
Infractions Until Action 5 Number of infractions allowed before the selected punishment is triggered.
Action Type Kick The action to take (Kick or Ban) when the infraction limit is reached.

Logging

Control the level of detail in the infraction logs.

Setting Default Description
Enable Detailed Logs Master switch for detailed infraction logs. If false, only punishments are logged.
Log Player Name Include the player's name in detailed logs.
Log Player ID Include the player's SteamID/netId in detailed logs.
Log Infraction Details Include the specific reason/details of the infraction.
Log Infraction Count Include the player's current warning count in the log entry.
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