ATLYSS

Details

Last Updated
yesterday
First Uploaded
yesterday
Downloads
39
Likes
0
Size
80KB
Dependency string
s0apy-HardAntiCheat-2.0.2
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Categories

Of course. I have written the changelog entry for version 1.0.6 to reflect the latest quality-of-life improvements and critical bug fixes.

Here is the updated file:

Changelog

V2 - Reforctory - Public Test Update

  • Fixes "Players getting railed on skill init still" FULLY
  • Fixed fly/movement checks
  • Fixed host bool issue
  • Added logging choices depending on user choice
  • Patched Teleportation by call
  • Updated Readme (Vx.x.1)
  • Canofwhoopass Bugfix (Thx homebrewery)

1.0.7 - Bugfix - Public Test Update

  • Players getting railed on skill init

1.0.6 - Stability & Feedback - Public Test Update

  • Fixed Critical Initialization Bug: The dynamic Haste ID detection has been moved to the correct loading point, fixing a startup error where it would fail to find the game's data. The check is now guaranteed to run once, at the right time, and only on the server.
  • Added Automatic Log Archiving: To prevent log files from growing infinitely on long-running servers, the infraction log is now automatically archived on startup if it exceeds a configurable size (default is 5MB).
  • Added Public Punishment Announcements: When a player is automatically kicked or banned, a message is now broadcast to all players on the server, making the anti-cheat's actions transparent.
  • Added Server Start Confirmation: A message is now logged to the server console when the first player spawns, confirming that the anti-cheat modules are active and monitoring.

1.0.5 - Lag Compensation Fix - Public Test Update

  • Overhauled Movement Detection: The teleport/speed check is now significantly more tolerant of network lag, drastically reducing false positive kicks.
  • Added Lag Configuration: Introduced new settings (Max Effective Speed, Movement Grace Buffer, Movement Time Threshold) to allow server admins to fine-tune movement detection for high-latency environments.
  • Improved Speed Hack Detection: The speed stat check is now more intelligent. It dynamically records each player's legitimate speed on spawn and uses that as the baseline, making it more accurate than a fixed value.
  • Fixed Critical Vulnerability: Corrected a major flaw where cast times for standard, instant-cast skills were not being validated. All skill types are now properly checked.
  • Standardized Log Path: The infraction log file path is now always BepInEx\plugins\HardAntiCheat\, ensuring consistent and easy access for server admins.

1.0.4 - Public Test Update

  • Intelligent Skill cooldown check improvement
  • Should flag speedhack properly now

1.0.3 - Public Test Update

  • Fixed bugs

1.0.2 - Public Test Update

  • Airborne check is back
  • Fixed bugs

1.0.1 - Public Test Update

  • Pushed

1.0.0

  • Initial release
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