Ditch streaming files (.ldcs) for a new version of .cbb files that have streaming data embedded. Old .cbbs you have will be automatically converted on start.
4.1.5
Fix BoE idle dances not syncing properly over ACN and being overriden if you have NewTrix installed.
4.1.4
Fix exception when loading replacement characters or characters at startup.
Fix graffiti related crashes.
4.1.3
Graffiti shaders no longer break when switching stages without having Bunch of Emotes installed.
Default "Crew BOOM" graffiti no longer fails to persist when switching stages or reloading your save.
4.1.2
Fix a potential error when unloading a character while it is being loaded, then trying to load it again before the original load operation finished.
Fix an issue with voicelines sometimes being missing for custom characters.
4.1.1
Improved error handling for duplicate bundles and other failure conditions.
4.1.0
Fixed custom soft bounces not working when loading into a save with a custom character using a custom soft bounce animation.
Refactored code to perform a little better.
Implemented streaming for non-replacement characters. There is now a .ldcs file format associated to each .cbb that has streaming information and helps reduce load times by loading characters in and out of memory during gameplay, as needed.
The LD CrewBoom Unity Project will get a corresponding update to automatically generate .ldcs files, for bundles without .ldcs files they will be generated by the plugin when loading into the game, which will make the first load abit longer but subsequent ones quicker.
4.0.0
Initial LD CrewBoom release
Added different unlock types for characters, so programmers can code progression and unlocking with custom characters.
Now loads characters from your BepInEx plugins folder as well.
Added way to use custom Bunch of Emotes animations as soft bounces.