Improved functions to force clear score at the start of Score Attack run. Any score or multipliers gathered before or during countdown is now completely cleared.
2.8.5
Fixed an oversight where the countdown announcer would sometimes skip the number 3 when loading a Ghost replay.
2.8.4
Removed the standardized delay if cancelling the crew battle manually, the delay exists only to let the runner see their scores for a moment post-run and the delay serves no point if they are attempting to cancel.
2.8.2
Fixed a small oversight with the respawn visual bug, which caused visual issues with ghosts
2.8.0
Rewrote portions of code for performance and compatibility
Fixed a incompatibility with story mode's encounter triggers
Fixed a visual bug where sometimes your character would walk in place if you were moving when respawning or restarting a crew battle
UI clear at the end of a run is now standardized at 3 seconds before going away
2.7.1
Fixed an oversight where the Personal Best would not be shown if Show Ghosts is off and Ongoing/Live Score is used.
Now falls back on final score if this is the case, so it's no longer blank!
2.7.0
Fixed a bug where if you get a PB, then challenge a ghost with a score lower than that PB, the "New Best!" message would stick on the UI
Made sure the UI was manually cleared/reset on new battles to (hopefully) prevent this from happening again in the future
Fixed an issue where some MapStation map names would make the external ghost not show up in the Ghost List
2.6.0
Added full support for custom maps through MapStation
External MapStation Ghosts are now saved after runs and can be shared with friends
Ghosts for custom maps are saved in C:\Users\Username\Documents\Bomb Rush Cyberfunk Modding\GhostSaveData and are in the root directory alongside vanilla maps
External MapStation Ghosts are formatted with "mapstation" at the front, eg. mapstation.weezethejuice.shineisland-3min-13641810-20250719000616.ghost
Updated the Ghost List and Ghost Delete List to load asynchronously.
This has fixed the hitching/lag for players loading large ghost lists for the first time
The Ghost List and Ghost Delete List now let you know they are loading ghosts the first time launched
Fixed an issue where the spraycan/spray would not playback correctly
Rewrote the way the ongoing/real-time score is saved and played back, so there should no longer be any sync issues!
2.5.0
Fixed a bug where the real-time score of a ghost that dropped their combo would display an incorrect final/total score
2.4.0
Added a new option in the Ghost Settings menu that allows you to playback the ghost's score in real-time
Only ghosts recorded in 2.4.0 onwards will support this function. Any ghost recorded before this version will fallback on their final/total score
Ghost Save Data has been updated to be compatible with previous versions
Added new Custom SFX packs (Pop'n Music, Super Smash Bros. Melee, Street Fighter III 3rd Strike, and Skullgirls)
These new Custom SFX packs use a "Ready... go" structure instead of a 3, 2, 1 countdown, for people who prefer that
Ghosts can no longer interact with props that have been hit (Your ghost can't trash can you anymore)
2.3.0
Ghost List and Ghost Delete List now are cached, so they should load infinitely quicker!
Fixed a small issue where sometimes the announcer would not load in correctly, causing the "3" to be skipped
Fixed a patch oversight causing issues with sounds from an ongoing encounter
2.2.0
Fixed Custom SFX issue where the custom SFX packs would not play correctly
Added an option to teleport to the ghost's start point or your own respawn point
Added a "Cancel Run" button to the Ghost Replays menu for convenience
Example ghosts for each borough are now included, created by Score Attack world record holder, SpecialFX. These were made to be accessible goals for new Score Attackers!
Fixed an oversight with the ghost replays where "Ghost Beaten!" would take priority over "New Best" even when you get a new PB
Updated Custom SFX so when a ghost is beaten it plays a different sound that when a PB is beaten
Updated the PB sound for the LLB Custom SFX pack to be more distinct (if you want the old one, swap the .ogg files)
2.1.0
Removed some testing functions that shouldn't have been published. Whoops!
2.0.0
Added Ghost Replay System
Added the ability view and compete against ghost replays of past Score Attack runs
Ghost system records your personal bests and saves external ghost files you can share with your friends
MASSIVE thank you to goatgirl for her help with this. She basically rewrote the entire replay system from scratch!!
Added menus to load or delete past ghosts, so you can try to beat them for better scores or to perfect your line
Added toggles for the ghosts so they can be automatically saved for all runs, just for personal bests, or not at all
Gave players the ability to change the ghost to different models, mute the ghost, or even make the ghost translucent
An option is available to not display ghosts if you don't want to see them, or you can completely disable saving ghosts
Ghosts are saved here: C:\Users\Username\Documents\Bomb Rush Cyberfunk Modding\GhostSaveData and are in the root directory
Added Grind Debt Viewer
Grind Debt is a vanilla mechanic Team Reptile put into the game that punishes players from abusing RBTs at the end of rails
If you have Grind Debt, you will be immobile on the next rail until it is 'paid back' or another move (such as a buffered RBT) overrides it
FPS Limit App now shows current config and if VSync is enabled/disabled
Move Style App now lets you change your outfit and your equipment skin directly from your phone
Added new Extras menu with SFX toggles, Save Data Import/Export options, and a link to the vanilla Score Attack leaderboard
Fixed an issue where the timer would pause during graffiti, rendering runs invalid
1.2.0
Fixed an issue where GBTs could be stale during the next new run if they were inputted during the countdown.
1.1.0
Added category name in front of score, so it's easier to see which run category players are running at a glance.
0.1.0
Initial release. I don't know how version numbers work, oops.