Bomb Rush Cyberfunk

Details

Last Updated
4 months ago
First Uploaded
4 months ago
Downloads
5.1K
Likes
7
Size
4.4MB
Dependency string
TransRights-Score_Attack_Local_Training-2.7.1
Dependants

Categories

2.7.1

  • Fixed an oversight where the Personal Best would not be shown if Show Ghosts is off and Ongoing/Live Score is used.
    • Now falls back on final score if this is the case, so it's no longer blank!

2.7.0

  • Fixed a bug where if you get a PB, then challenge a ghost with a score lower than that PB, the "New Best!" message would stick on the UI
    • Made sure the UI was manually cleared/reset on new battles to (hopefully) prevent this from happening again in the future
  • Fixed an issue where some MapStation map names would make the external ghost not show up in the Ghost List

2.6.0

  • Added full support for custom maps through MapStation
    • External MapStation Ghosts are now saved after runs and can be shared with friends
    • Ghosts for custom maps are saved in C:\Users\Username\Documents\Bomb Rush Cyberfunk Modding\GhostSaveData and are in the root directory alongside vanilla maps
    • External MapStation Ghosts are formatted with "mapstation" at the front, eg. mapstation.weezethejuice.shineisland-3min-13641810-20250719000616.ghost
  • Updated the Ghost List and Ghost Delete List to load asynchronously.
    • This has fixed the hitching/lag for players loading large ghost lists for the first time
    • The Ghost List and Ghost Delete List now let you know they are loading ghosts the first time launched
  • Fixed an issue where the spraycan/spray would not playback correctly
  • Rewrote the way the ongoing/real-time score is saved and played back, so there should no longer be any sync issues!

2.5.0

  • Fixed a bug where the real-time score of a ghost that dropped their combo would display an incorrect final/total score

2.4.0

  • Added a new option in the Ghost Settings menu that allows you to playback the ghost's score in real-time
    • Only ghosts recorded in 2.4.0 onwards will support this function. Any ghost recorded before this version will fallback on their final/total score
    • Ghost Save Data has been updated to be compatible with previous versions
  • Added new Custom SFX packs (Pop'n Music, Super Smash Bros. Melee, Street Fighter III 3rd Strike, and Skullgirls)
    • These new Custom SFX packs use a "Ready... go" structure instead of a 3, 2, 1 countdown, for people who prefer that
  • Ghosts can no longer interact with props that have been hit (Your ghost can't trash can you anymore)

2.3.0

  • Ghost List and Ghost Delete List now are cached, so they should load infinitely quicker!
  • Fixed a small issue where sometimes the announcer would not load in correctly, causing the "3" to be skipped
  • Fixed a patch oversight causing issues with sounds from an ongoing encounter

2.2.0

  • Fixed Custom SFX issue where the custom SFX packs would not play correctly
  • Added an option to teleport to the ghost's start point or your own respawn point
  • Added a "Cancel Run" button to the Ghost Replays menu for convenience
  • Example ghosts for each borough are now included, created by Score Attack world record holder, SpecialFX. These were made to be accessible goals for new Score Attackers!
  • Fixed an oversight with the ghost replays where "Ghost Beaten!" would take priority over "New Best" even when you get a new PB
  • Updated Custom SFX so when a ghost is beaten it plays a different sound that when a PB is beaten
  • Updated the PB sound for the LLB Custom SFX pack to be more distinct (if you want the old one, swap the .ogg files)

2.1.0

  • Removed some testing functions that shouldn't have been published. Whoops!

2.0.0

  • Added Ghost Replay System
    • Added the ability view and compete against ghost replays of past Score Attack runs
    • Ghost system records your personal bests and saves external ghost files you can share with your friends
    • MASSIVE thank you to goatgirl for her help with this. She basically rewrote the entire replay system from scratch!!
    • Added menus to load or delete past ghosts, so you can try to beat them for better scores or to perfect your line
    • Added toggles for the ghosts so they can be automatically saved for all runs, just for personal bests, or not at all
    • Gave players the ability to change the ghost to different models, mute the ghost, or even make the ghost translucent
    • An option is available to not display ghosts if you don't want to see them, or you can completely disable saving ghosts
    • Ghosts are saved here: C:\Users\Username\Documents\Bomb Rush Cyberfunk Modding\GhostSaveData and are in the root directory
  • Added Grind Debt Viewer
    • Grind Debt is a vanilla mechanic Team Reptile put into the game that punishes players from abusing RBTs at the end of rails
    • If you have Grind Debt, you will be immobile on the next rail until it is 'paid back' or another move (such as a buffered RBT) overrides it
  • FPS Limit App now shows current config and if VSync is enabled/disabled
  • Move Style App now lets you change your outfit and your equipment skin directly from your phone
  • Added new Extras menu with SFX toggles, Save Data Import/Export options, and a link to the vanilla Score Attack leaderboard
  • Fixed an issue where the timer would pause during graffiti, rendering runs invalid

1.2.0

  • Fixed an issue where GBTs could be stale during the next new run if they were inputted during the countdown.

1.1.0

  • Added category name in front of score, so it's easier to see which run category players are running at a glance.

0.1.0

  • Initial release. I don't know how version numbers work, oops.
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