

FOR PLUGIN MAKERS
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Note: you must explicitly enable this mod for your plugins. In your mod zip, include a FixPluginTypesSerialization.txt containing the filename of one DLL per line.
This is a customized version of FixPluginTypesSerialization by xiaoxiao921.