The Millenium Winterland mod needs to be disabled for baked lighting to display properly.
This map is using a merged mesh and in turn graffiti plants will not work as intended. Also, having a high number of plants in the config may increase lag as graffiti planting effectively duplicates the mesh it’s planted on.
Changelog:
0.0.1 : Freesoul Release
0.0.2 : Public Release
added niteout pier area (ferris wheel isn’t perfect but hopefully fun enough for now, may be reworked down the line)
improved vert ramp collisions
0.0.3 :
replaced missing rail texture
0.0.4 :
new lighting and rail shaders, added simple lil easter egg with reward
0.0.5 :
all vert ramps now give their own unique multiplier
removed mirror (rip) and rail shaders for performance boost, further optimizations to low spec version, added new new amsterdam section, thank you team reptile and happy anniversary everyone!
0.0.9 :
fixed some broken and missing geom in new area, brought back animated rail shaders for standard version, added more optimizations for low spec version (more can be done though I’ll need to find the time, will be looking into steam deck issues soon as well)
0.1.0 :
added pedestrians and toilets
0.1.1 :
added post processing, added movestyle changers and added a few cats and dogs