ThunderClap
Slam your palms together to create a physics shockwave that sends everything flying.
How It Works
- Tracks both hand positions and closing velocity every frame
- When your palms collide fast enough — BOOM
- Faster clap = bigger explosion (up to 5x force multiplier)
- NPCs take damage with distance falloff
- Expanding blue shockwave visual on impact
- Skips your own body so you don't ragdoll yourself
BoneMenu Settings
Open BoneMenu and navigate to Thunder Clap:
| Setting |
Default |
Range |
Description |
| Enabled |
Off |
On/Off |
Master toggle |
| Explosion Force |
30 |
5-200 |
Base force applied to objects |
| Radius |
8m |
2-30m |
Blast radius |
| NPC Damage |
200 |
0-5000 |
Base damage to NPCs |
| Cooldown |
1s |
0.25-5s |
Time between claps |
| Min Clap Speed |
2 m/s |
0.5-10 |
Sensitivity threshold |
| Shockwave Visual |
On |
On/Off |
Blue expanding sphere |
Installation
- Install MelonLoader for BONELAB
- Install BoneLib
- Drop
ThunderClap.dll into your Mods folder
- Launch BONELAB
Tips
- Works in multiplayer — the explosion forces are local physics
- Point your palms at each other and slam for best detection
- Crank the force to 200 and radius to 30 for maximum chaos
- Set damage to 0 if you just want to fling stuff without killing
Changelog
1.0.0
1.1.0
Synced Shaders: Visual effects are now synchronized across multiplayer.
Proximity Audio: Added custom audio cues when clapping near other players.