

Having been in development for 5 months, the long awaited multiplayer mod FUSION for BONELAB is here.

All of the functions of the mod can be found in BONEMENU under the tab "BONELAB Fusion". In order to make and join servers, use the Matchmaking tab. Starting or disconnecting from a server can be found in the "Server Info" tab.
Instead of players and synced props being kinematic, non-physics objects, all interactions are solved using physical forces.
This means you can pickup your friends, throw them, stand on them, push them, and more.
The entire campaign has been ensured completable, with nearly every custom event synced, as well as optimizations made to make the experience run as smoothly as possible.
SteamVR and Oculus PCVR platforms are able to crossplay together. In order to do so, you simply have to select the same "Networking Layer" in BONEMENU and restart the game. The option is under BONELAB Fusion -> Network Layer Manager -> Target Layer. Note that some layers may be unsupported on some platforms.
Fusion has integrated support to allow other mods implement Fusion compatibility using "Modules". There is an SDK for Unity, allowing you to implement features while in multiplayer, as well as a code SDK in order to create unique synced features. You can find both of these on the GitHub repository linked on this page.
Besides that, Fusion also has integrated gamemodes. The current gamemodes are:
Finally, Fusion has built in cosmetics. Winning gamemodes will earn you Bits to use at the Bitmart. Here, you are able to equip/unequip as well as purchase items such as cosmetics. Other players will be able to see these cosmetics, and you can mix and match as you choose.
You can view the most recent changes and credits in the in game info box in VoidG114.
You can listen to the Fusion official soundtrack here: