Mash's Gamemode Library
An extensive library with features related to gamemode creation. My goal was to cut down the time I spent on making boilerplate for the gamemode and not the gamemode.
Features
- A spectator system that prevents interaction with the current game while still being around it.
- A system to chose who can grab what and when.
- A system for defining rules player characters must abide by during the gamemode.
- A system for defining phases of a game.
- A system for attaching behaviors to spawned network entities, and running code based on events on that behavior.
- A layer over fusion networking, primarily aimed at defining resources that should be the same for everyone, including registries for interface based instances.
- An extendable audio system that allows your gamemode players to make their own audio packs.
- And much more.
Gamemodes
Work in progress
I'm still actively working on this, it has come to a state that I feel confident in letting others outside my friend group play it.
If you have feedback or find bugs, make an issue or DM me on discord: mashedram
Credits
Lakatrazz - For the multiplayer mod, Fusion.
HAHOOS - Inspired me to start making code mods, and his mod saved me time when it came to avatar stat patching.
notnotnotswipez - Based my grip patches of the ones in his gamemode SDK.
Testers
Guy Games - Will probably end up making the icon!
Random - Genuine lifesaver, way to many hours just having bonelab open to test stuff.
Lime - Provided so many good ideas for things to add.
Crayon
Raging Cricket 20
TESCO
Renji
And whomever I may have missed (Tell me)