PunchingRevised
Mod revises entire punching system, whole different feel from the base-game one.
About
- Enable at the top, on by default but returns normal punching system when disabled.
- Increases lethality most punches for normal AND modded avatars, giving a visceral "strike hard strike fast" thrill of battle to hand-to-hand combat encounters.
- Various and fun toggles that enable the user to customize their punching experience, explanations for all toggles exist as a subpage at the bottom of its bonemenu page in-game.
- All toggles scale with current avatar weight and can coexist with eachother even if all are enabled.
- Works on NPC's, other players, and objects, even activating hitmarkers too.
Warning
- One small warning, i'm not sure how but the mod also completely launches physics-based NPC's when your current avatar weighs a lot, even able to crash your game if you used other mods to turn up your mass to absurd numbers, should be fine for 99.9% of avatars though.
- Also the "More than hands" toggle doesn't work for certain body parts like the forearms, hence why it isn't named "full body hitting" or something, hitting with the feet is difficult and is only consistently possible when ragdolled.
- Incase you believe part of this mod doesn't work, or breaks something else, please DM me on discord "mryetispaghetti."
- Make sure you copy and paste the user instead of typing it manually when attempting contact, most people tend to forget the period at the end because someone else made a discord account already without it.
- Incase you're unable to contact my discord because i messed up my settings, i can often be found in fusion servers if you ever see me in one.
- Also i only slapped "Patch6" onto the end not because it's a port of a mod from a previous patch, but just to display the current patch it was made for.
Changelog
1.1.0
- Added custom punch/hit audio added to fill void of silent punch SFX (can be toggled off). Mod size inflated by more than 10x due to me embedding multiple .wav files in the mod.
- Bumped up max damage clamp for speed scaling toggle from 20x to 128x.
1.0.0
Installation
- Install MelonLoader
- Install BoneLib
- Drop
PunchingRevised_Patch6.dll into BONELAB/Mods/
Requirements
- BONELAB (latest)
- MelonLoader 0.6.1+
- BoneLib 3.2.1+