

A mod made with passion.
Required for mod settings accessible in BoneMenu.
Place the .dll file into the Mods folder in your game directory.
Adds realistic brain injuries that can occur when an NPC dies from a head wound, along with optional gameplay improvements.
Injuries are based on real neurological posturing responses that occur after fatal brain trauma:
| Injury | Description |
|---|---|
| Decorticate | Flexion of arms, extension of legs |
| Decerebrate | Full extension of arms and legs, arched back |
| Hemiplegic | Posturing only on the left side |
| Flaccid | Complete loss of muscle tension |
| Fencing | Arms stretched forward |
| TonicSpasm | Temporary muscle stiffening |
| Hypotonia | decreased muscle tension in the trunk and head |
| Lazarus Reflex | Corpse can flex arms into "mummy pose" for a while |
| Seizures | Head trauma can couse short seizure attack |
A strong enough blow to the head can cause an NPC to lose consciousness temporarily. The NPC will collapse and remain incapacitated for a period of time before recovering.
Only triggered by blunt attacks.
All options are available in-game via BoneMenu. All settings are enabled by default.
| Setting | Description |
|---|---|
| Knockouts / Unconscious | Enables or disables temporary unconsciousness (disabled by default) |
| Brain Injuries | Enables or disables posturing on death |
| Reduced Torso Damage | Enables or disables torso damage reduction |
| Reduced Blunt Head Damage | Enables or disables blunt head damage reduction |
| Seizures | Enables or disables seizures |
| Weights | You can change how often reactions may occur |
Questions or bug reports? DM me on Discord: polskiant