

Thanks to WNP78 for some help when making this
Drag and drop AudioReplacer.dll into the Mods folder.
Make sure you have the dependencies
Put your audio files of the same name of the clip you wanna replace in UserData/CustomAudio If the folder doesn't exist, boot the game once or just make it yourself
In modprefs change LogSounds to true When in game, whenever an audioclip is played it will log it's name to the console
I added some stupid thing where if you have an audio file named REPLACE_ALL, it will override every audioclip in the game with it. I have no idea if it works but if it does, have fun.
Q: My sound gives "Index was outside of bounds" error! A: Re-export it through Audacity and try again Q: My sound doesn't work in game! A: Re-export it through Audacity and try again
Update to .NET 6
lèmon
idk
BONELAB Support
Swap to AudioImportLib for ease of install and r2modman support General cleanup Add complete override support maybe possibly
Fix some issues I forgot Add support for subdirectories
Should fix silent audio issues.
New loader method, should fix most, if not all, audio static and "Index was outside of bounds" issues