

This map contains a patch to allow any NPCs spawned to climb and jump as zombies do in the base game's Zombie Warehouse. Technically this can be used to make Nullbodies (or maybe custom NPCs?) climb in ZW.
I'm not as proficient as SLZ in using their tools, so a lot of it is spaghetti'd together to make it work, but I tried my best, and I made my own arena-like game controller, semi-complete with music fading and "music reactive gameplay*". Hit the teller's alarm button to start the game, after picking what banger tracks you want to listen to, from the PD2 OST of course (I did make a track set using BW music though, so you can use that). The music adheres to your music volume setting, so crank that and get headbangin'.
Performance issues beware, because I had to spaghetti together a method of optimization that consists of nuking every NPC every fourth round, and making NPCs fall through the floor.
I also janked together an Entanglement module. I'm not sure if it'll work, but you can try it.
If any map makers want to use the game controller, just ask me for some help and I'll gladly assist you in getting the controller to bind to your map.
* the gameplay reacts to the music, in that when the music hits a section, the game controller will spawn NPCs or change the spawn rate.
yea so for some reason if NPCs dont have enough headroom they just disappear.
NPCs jump weirdly to get off buildings.
NPCs jump weirdly.
performance is bad, stop spawning so many NPCs.
i tried man, i really did. just wait for round 4, or 8, or 12, or 16. or just any multiple of 4.
also i ditched pooling because i didnt want to deal with it, so i spose thats what i get.
why do they just stop moving randomly
why do some NPCs take a multiple mags to kill
why do the grabby elevators (yes that is their official name) start off like 2 inches from the floor
entanglement doesnt work
are you okay
i spent a month on this map and could never fix the fucked up lightmap UVs, inconsistent NPC behavior (trying to brute force the link taking didnt quite work out), and lack of unity serialization support (fieldinjector LIES)
im pretty sure i burnt myself out for a good while on making this map (waiting like 10 min to build, compress, launch, and load is very soul draining), so im gonna fill the time by playing TSP:UD
do crablets work
why are you spamming my log file
whats the easter egg
can you add XYZ music
why are colliders so weird
1.0.3
1.0.2
add more log points
add fieldinjector as a dependency on TS
1.0.1
change startup order of execution & add more log points. this should make logs more useful
fix thunderstore zip layout
1.0.0